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codeql/java/ql/test/stubs/google-android-9.0.0/android/graphics/Canvas.java
Tony Torralba a59a4024a5 Update stubs
2022-01-14 10:32:36 +01:00

147 lines
8.0 KiB
Java
Generated

// Generated automatically from android.graphics.Canvas for testing purposes
package android.graphics;
import android.graphics.Bitmap;
import android.graphics.BlendMode;
import android.graphics.DrawFilter;
import android.graphics.Matrix;
import android.graphics.NinePatch;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Picture;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Region;
import android.graphics.RenderNode;
import android.graphics.fonts.Font;
import android.graphics.text.MeasuredText;
public class Canvas
{
public Canvas(){}
public Canvas(Bitmap p0){}
public DrawFilter getDrawFilter(){ return null; }
public boolean clipOutPath(Path p0){ return false; }
public boolean clipOutRect(Rect p0){ return false; }
public boolean clipOutRect(RectF p0){ return false; }
public boolean clipOutRect(float p0, float p1, float p2, float p3){ return false; }
public boolean clipOutRect(int p0, int p1, int p2, int p3){ return false; }
public boolean clipPath(Path p0){ return false; }
public boolean clipPath(Path p0, Region.Op p1){ return false; }
public boolean clipRect(Rect p0){ return false; }
public boolean clipRect(Rect p0, Region.Op p1){ return false; }
public boolean clipRect(RectF p0){ return false; }
public boolean clipRect(RectF p0, Region.Op p1){ return false; }
public boolean clipRect(float p0, float p1, float p2, float p3){ return false; }
public boolean clipRect(float p0, float p1, float p2, float p3, Region.Op p4){ return false; }
public boolean clipRect(int p0, int p1, int p2, int p3){ return false; }
public boolean getClipBounds(Rect p0){ return false; }
public boolean isHardwareAccelerated(){ return false; }
public boolean isOpaque(){ return false; }
public boolean quickReject(Path p0){ return false; }
public boolean quickReject(Path p0, Canvas.EdgeType p1){ return false; }
public boolean quickReject(RectF p0){ return false; }
public boolean quickReject(RectF p0, Canvas.EdgeType p1){ return false; }
public boolean quickReject(float p0, float p1, float p2, float p3){ return false; }
public boolean quickReject(float p0, float p1, float p2, float p3, Canvas.EdgeType p4){ return false; }
public final Matrix getMatrix(){ return null; }
public final Rect getClipBounds(){ return null; }
public final void rotate(float p0, float p1, float p2){}
public final void scale(float p0, float p1, float p2, float p3){}
public int getDensity(){ return 0; }
public int getHeight(){ return 0; }
public int getMaximumBitmapHeight(){ return 0; }
public int getMaximumBitmapWidth(){ return 0; }
public int getSaveCount(){ return 0; }
public int getWidth(){ return 0; }
public int save(){ return 0; }
public int saveLayer(RectF p0, Paint p1){ return 0; }
public int saveLayer(RectF p0, Paint p1, int p2){ return 0; }
public int saveLayer(float p0, float p1, float p2, float p3, Paint p4){ return 0; }
public int saveLayer(float p0, float p1, float p2, float p3, Paint p4, int p5){ return 0; }
public int saveLayerAlpha(RectF p0, int p1){ return 0; }
public int saveLayerAlpha(RectF p0, int p1, int p2){ return 0; }
public int saveLayerAlpha(float p0, float p1, float p2, float p3, int p4){ return 0; }
public int saveLayerAlpha(float p0, float p1, float p2, float p3, int p4, int p5){ return 0; }
public static int ALL_SAVE_FLAG = 0;
public void concat(Matrix p0){}
public void disableZ(){}
public void drawARGB(int p0, int p1, int p2, int p3){}
public void drawArc(RectF p0, float p1, float p2, boolean p3, Paint p4){}
public void drawArc(float p0, float p1, float p2, float p3, float p4, float p5, boolean p6, Paint p7){}
public void drawBitmap(Bitmap p0, Matrix p1, Paint p2){}
public void drawBitmap(Bitmap p0, Rect p1, Rect p2, Paint p3){}
public void drawBitmap(Bitmap p0, Rect p1, RectF p2, Paint p3){}
public void drawBitmap(Bitmap p0, float p1, float p2, Paint p3){}
public void drawBitmap(int[] p0, int p1, int p2, float p3, float p4, int p5, int p6, boolean p7, Paint p8){}
public void drawBitmap(int[] p0, int p1, int p2, int p3, int p4, int p5, int p6, boolean p7, Paint p8){}
public void drawBitmapMesh(Bitmap p0, int p1, int p2, float[] p3, int p4, int[] p5, int p6, Paint p7){}
public void drawCircle(float p0, float p1, float p2, Paint p3){}
public void drawColor(int p0){}
public void drawColor(int p0, BlendMode p1){}
public void drawColor(int p0, PorterDuff.Mode p1){}
public void drawColor(long p0){}
public void drawColor(long p0, BlendMode p1){}
public void drawDoubleRoundRect(RectF p0, float p1, float p2, RectF p3, float p4, float p5, Paint p6){}
public void drawDoubleRoundRect(RectF p0, float[] p1, RectF p2, float[] p3, Paint p4){}
public void drawGlyphs(int[] p0, int p1, float[] p2, int p3, int p4, Font p5, Paint p6){}
public void drawLine(float p0, float p1, float p2, float p3, Paint p4){}
public void drawLines(float[] p0, Paint p1){}
public void drawLines(float[] p0, int p1, int p2, Paint p3){}
public void drawOval(RectF p0, Paint p1){}
public void drawOval(float p0, float p1, float p2, float p3, Paint p4){}
public void drawPaint(Paint p0){}
public void drawPatch(NinePatch p0, Rect p1, Paint p2){}
public void drawPatch(NinePatch p0, RectF p1, Paint p2){}
public void drawPath(Path p0, Paint p1){}
public void drawPicture(Picture p0){}
public void drawPicture(Picture p0, Rect p1){}
public void drawPicture(Picture p0, RectF p1){}
public void drawPoint(float p0, float p1, Paint p2){}
public void drawPoints(float[] p0, Paint p1){}
public void drawPoints(float[] p0, int p1, int p2, Paint p3){}
public void drawPosText(String p0, float[] p1, Paint p2){}
public void drawPosText(char[] p0, int p1, int p2, float[] p3, Paint p4){}
public void drawRGB(int p0, int p1, int p2){}
public void drawRect(Rect p0, Paint p1){}
public void drawRect(RectF p0, Paint p1){}
public void drawRect(float p0, float p1, float p2, float p3, Paint p4){}
public void drawRenderNode(RenderNode p0){}
public void drawRoundRect(RectF p0, float p1, float p2, Paint p3){}
public void drawRoundRect(float p0, float p1, float p2, float p3, float p4, float p5, Paint p6){}
public void drawText(CharSequence p0, int p1, int p2, float p3, float p4, Paint p5){}
public void drawText(String p0, float p1, float p2, Paint p3){}
public void drawText(String p0, int p1, int p2, float p3, float p4, Paint p5){}
public void drawText(char[] p0, int p1, int p2, float p3, float p4, Paint p5){}
public void drawTextOnPath(String p0, Path p1, float p2, float p3, Paint p4){}
public void drawTextOnPath(char[] p0, int p1, int p2, Path p3, float p4, float p5, Paint p6){}
public void drawTextRun(CharSequence p0, int p1, int p2, int p3, int p4, float p5, float p6, boolean p7, Paint p8){}
public void drawTextRun(MeasuredText p0, int p1, int p2, int p3, int p4, float p5, float p6, boolean p7, Paint p8){}
public void drawTextRun(char[] p0, int p1, int p2, int p3, int p4, float p5, float p6, boolean p7, Paint p8){}
public void drawVertices(Canvas.VertexMode p0, int p1, float[] p2, int p3, float[] p4, int p5, int[] p6, int p7, short[] p8, int p9, int p10, Paint p11){}
public void enableZ(){}
public void getMatrix(Matrix p0){}
public void restore(){}
public void restoreToCount(int p0){}
public void rotate(float p0){}
public void scale(float p0, float p1){}
public void setBitmap(Bitmap p0){}
public void setDensity(int p0){}
public void setDrawFilter(DrawFilter p0){}
public void setMatrix(Matrix p0){}
public void skew(float p0, float p1){}
public void translate(float p0, float p1){}
static public enum EdgeType
{
AA, BW;
private EdgeType() {}
}
static public enum VertexMode
{
TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP;
private VertexMode() {}
}
}