// Generated automatically from android.graphics.Canvas for testing purposes package android.graphics; import android.graphics.Bitmap; import android.graphics.BlendMode; import android.graphics.DrawFilter; import android.graphics.Matrix; import android.graphics.NinePatch; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Picture; import android.graphics.PorterDuff; import android.graphics.Rect; import android.graphics.RectF; import android.graphics.Region; import android.graphics.RenderNode; import android.graphics.fonts.Font; import android.graphics.text.MeasuredText; public class Canvas { public Canvas(){} public Canvas(Bitmap p0){} public DrawFilter getDrawFilter(){ return null; } public boolean clipOutPath(Path p0){ return false; } public boolean clipOutRect(Rect p0){ return false; } public boolean clipOutRect(RectF p0){ return false; } public boolean clipOutRect(float p0, float p1, float p2, float p3){ return false; } public boolean clipOutRect(int p0, int p1, int p2, int p3){ return false; } public boolean clipPath(Path p0){ return false; } public boolean clipPath(Path p0, Region.Op p1){ return false; } public boolean clipRect(Rect p0){ return false; } public boolean clipRect(Rect p0, Region.Op p1){ return false; } public boolean clipRect(RectF p0){ return false; } public boolean clipRect(RectF p0, Region.Op p1){ return false; } public boolean clipRect(float p0, float p1, float p2, float p3){ return false; } public boolean clipRect(float p0, float p1, float p2, float p3, Region.Op p4){ return false; } public boolean clipRect(int p0, int p1, int p2, int p3){ return false; } public boolean getClipBounds(Rect p0){ return false; } public boolean isHardwareAccelerated(){ return false; } public boolean isOpaque(){ return false; } public boolean quickReject(Path p0){ return false; } public boolean quickReject(Path p0, Canvas.EdgeType p1){ return false; } public boolean quickReject(RectF p0){ return false; } public boolean quickReject(RectF p0, Canvas.EdgeType p1){ return false; } public boolean quickReject(float p0, float p1, float p2, float p3){ return false; } public boolean quickReject(float p0, float p1, float p2, float p3, Canvas.EdgeType p4){ return false; } public final Matrix getMatrix(){ return null; } public final Rect getClipBounds(){ return null; } public final void rotate(float p0, float p1, float p2){} public final void scale(float p0, float p1, float p2, float p3){} public int getDensity(){ return 0; } public int getHeight(){ return 0; } public int getMaximumBitmapHeight(){ return 0; } public int getMaximumBitmapWidth(){ return 0; } public int getSaveCount(){ return 0; } public int getWidth(){ return 0; } public int save(){ return 0; } public int saveLayer(RectF p0, Paint p1){ return 0; } public int saveLayer(RectF p0, Paint p1, int p2){ return 0; } public int saveLayer(float p0, float p1, float p2, float p3, Paint p4){ return 0; } public int saveLayer(float p0, float p1, float p2, float p3, Paint p4, int p5){ return 0; } public int saveLayerAlpha(RectF p0, int p1){ return 0; } public int saveLayerAlpha(RectF p0, int p1, int p2){ return 0; } public int saveLayerAlpha(float p0, float p1, float p2, float p3, int p4){ return 0; } public int saveLayerAlpha(float p0, float p1, float p2, float p3, int p4, int p5){ return 0; } public static int ALL_SAVE_FLAG = 0; public void concat(Matrix p0){} public void disableZ(){} public void drawARGB(int p0, int p1, int p2, int p3){} public void drawArc(RectF p0, float p1, float p2, boolean p3, Paint p4){} public void drawArc(float p0, float p1, float p2, float p3, float p4, float p5, boolean p6, Paint p7){} public void drawBitmap(Bitmap p0, Matrix p1, Paint p2){} public void drawBitmap(Bitmap p0, Rect p1, Rect p2, Paint p3){} public void drawBitmap(Bitmap p0, Rect p1, RectF p2, Paint p3){} public void drawBitmap(Bitmap p0, float p1, float p2, Paint p3){} public void drawBitmap(int[] p0, int p1, int p2, float p3, float p4, int p5, int p6, boolean p7, Paint p8){} public void drawBitmap(int[] p0, int p1, int p2, int p3, int p4, int p5, int p6, boolean p7, Paint p8){} public void drawBitmapMesh(Bitmap p0, int p1, int p2, float[] p3, int p4, int[] p5, int p6, Paint p7){} public void drawCircle(float p0, float p1, float p2, Paint p3){} public void drawColor(int p0){} public void drawColor(int p0, BlendMode p1){} public void drawColor(int p0, PorterDuff.Mode p1){} public void drawColor(long p0){} public void drawColor(long p0, BlendMode p1){} public void drawDoubleRoundRect(RectF p0, float p1, float p2, RectF p3, float p4, float p5, Paint p6){} public void drawDoubleRoundRect(RectF p0, float[] p1, RectF p2, float[] p3, Paint p4){} public void drawGlyphs(int[] p0, int p1, float[] p2, int p3, int p4, Font p5, Paint p6){} public void drawLine(float p0, float p1, float p2, float p3, Paint p4){} public void drawLines(float[] p0, Paint p1){} public void drawLines(float[] p0, int p1, int p2, Paint p3){} public void drawOval(RectF p0, Paint p1){} public void drawOval(float p0, float p1, float p2, float p3, Paint p4){} public void drawPaint(Paint p0){} public void drawPatch(NinePatch p0, Rect p1, Paint p2){} public void drawPatch(NinePatch p0, RectF p1, Paint p2){} public void drawPath(Path p0, Paint p1){} public void drawPicture(Picture p0){} public void drawPicture(Picture p0, Rect p1){} public void drawPicture(Picture p0, RectF p1){} public void drawPoint(float p0, float p1, Paint p2){} public void drawPoints(float[] p0, Paint p1){} public void drawPoints(float[] p0, int p1, int p2, Paint p3){} public void drawPosText(String p0, float[] p1, Paint p2){} public void drawPosText(char[] p0, int p1, int p2, float[] p3, Paint p4){} public void drawRGB(int p0, int p1, int p2){} public void drawRect(Rect p0, Paint p1){} public void drawRect(RectF p0, Paint p1){} public void drawRect(float p0, float p1, float p2, float p3, Paint p4){} public void drawRenderNode(RenderNode p0){} public void drawRoundRect(RectF p0, float p1, float p2, Paint p3){} public void drawRoundRect(float p0, float p1, float p2, float p3, float p4, float p5, Paint p6){} public void drawText(CharSequence p0, int p1, int p2, float p3, float p4, Paint p5){} public void drawText(String p0, float p1, float p2, Paint p3){} public void drawText(String p0, int p1, int p2, float p3, float p4, Paint p5){} public void drawText(char[] p0, int p1, int p2, float p3, float p4, Paint p5){} public void drawTextOnPath(String p0, Path p1, float p2, float p3, Paint p4){} public void drawTextOnPath(char[] p0, int p1, int p2, Path p3, float p4, float p5, Paint p6){} public void drawTextRun(CharSequence p0, int p1, int p2, int p3, int p4, float p5, float p6, boolean p7, Paint p8){} public void drawTextRun(MeasuredText p0, int p1, int p2, int p3, int p4, float p5, float p6, boolean p7, Paint p8){} public void drawTextRun(char[] p0, int p1, int p2, int p3, int p4, float p5, float p6, boolean p7, Paint p8){} public void drawVertices(Canvas.VertexMode p0, int p1, float[] p2, int p3, float[] p4, int p5, int[] p6, int p7, short[] p8, int p9, int p10, Paint p11){} public void enableZ(){} public void getMatrix(Matrix p0){} public void restore(){} public void restoreToCount(int p0){} public void rotate(float p0){} public void scale(float p0, float p1){} public void setBitmap(Bitmap p0){} public void setDensity(int p0){} public void setDrawFilter(DrawFilter p0){} public void setMatrix(Matrix p0){} public void skew(float p0, float p1){} public void translate(float p0, float p1){} static public enum EdgeType { AA, BW; private EdgeType() {} } static public enum VertexMode { TRIANGLES, TRIANGLE_FAN, TRIANGLE_STRIP; private VertexMode() {} } }