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codeql/.bazelrc
Cornelius Riemenschneider a66f8209f9 Rust: Vendor 3rdparty dependencies.
We've been observing some performance issues using crate_universe on CI.
Therefore, we're moving to vendor the auto-generated BUILD files
in our repository. This should provide a nice speed boost, while
getting rid of the complexity of the "rust cache" job we've been using
when we had a lot of git dependencies.

This PR includes a vendor script, and I'll put up a CI job internally
that runs that vendor script on Cargo.toml and Cargo.lock changes, to check
that the vendored files are in sync.
2024-11-13 13:22:14 +01:00

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common --enable_platform_specific_config
# because we use --override_module with `%workspace%`, the lock file is not stable
common --lockfile_mode=off
# when building from this repository in isolation, the internal repository will not be found at ..
# where `MODULE.bazel` looks for it. The following will get us past the module loading phase, so
# that we can build things that do not rely on that
common --override_module=semmle_code=%workspace%/misc/bazel/semmle_code_stub
build --repo_env=CC=clang --repo_env=CXX=clang++
# we use transitions that break builds of `...`, so for `test` to work with that we need the following
test --build_tests_only
# this requires developer mode, but is required to have pack installer functioning
startup --windows_enable_symlinks
common --enable_runfiles
# with the above, we can avoid building python zips which is the default on windows as that's expensive
build --nobuild_python_zip
common --registry=file:///%workspace%/misc/bazel/registry
common --registry=https://bcr.bazel.build
common --@rules_dotnet//dotnet/settings:strict_deps=false
try-import %workspace%/local.bazelrc