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71 lines
2.2 KiB
C#
71 lines
2.2 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Semmle.Extraction.CSharp.DependencyFetching
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{
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/// <summary>
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/// Container class for dependencies found in the assets file.
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/// </summary>
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internal class DependencyContainer
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{
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/// <summary>
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/// Paths to dependencies required for compilation.
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/// </summary>
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public List<string> Paths { get; } = new();
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/// <summary>
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/// Packages that are used as a part of the required dependencies.
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/// </summary>
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public HashSet<string> Packages { get; } = new();
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/// <summary>
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/// If the path specifically adds a .dll we use that, otherwise we as a fallback
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/// add the entire directory.
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/// </summary>
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private static string ParseFilePath(string path)
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{
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if (path.EndsWith(".dll"))
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{
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return path;
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}
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return Path.GetDirectoryName(path) ?? path;
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}
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private static string GetPackageName(string package) =>
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package
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.Split(Path.DirectorySeparatorChar)
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.First();
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/// <summary>
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/// Add a dependency inside a package.
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/// </summary>
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public void Add(string package, string dependency)
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{
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var p = package.Replace('/', Path.DirectorySeparatorChar);
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var d = dependency.Replace('/', Path.DirectorySeparatorChar);
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// In most cases paths in asset files point to dll's or the empty _._ file.
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// That is, for _._ we don't need to add anything.
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if (Path.GetFileName(d) == "_._")
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{
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return;
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}
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var path = Path.Combine(p, ParseFilePath(d));
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Paths.Add(path);
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Packages.Add(GetPackageName(p));
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}
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/// <summary>
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/// Add a dependency to an entire framework package.
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/// </summary>
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public void AddFramework(string framework)
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{
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var p = framework.Replace('/', Path.DirectorySeparatorChar);
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Paths.Add(p);
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Packages.Add(GetPackageName(p));
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}
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}
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} |