Files
codeql/csharp/extractor/Semmle.Extraction.CSharp.DependencyFetching/DependencyContainer.cs

71 lines
2.2 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace Semmle.Extraction.CSharp.DependencyFetching
{
/// <summary>
/// Container class for dependencies found in the assets file.
/// </summary>
internal class DependencyContainer
{
/// <summary>
/// Paths to dependencies required for compilation.
/// </summary>
public List<string> Paths { get; } = new();
/// <summary>
/// Packages that are used as a part of the required dependencies.
/// </summary>
public HashSet<string> Packages { get; } = new();
/// <summary>
/// If the path specifically adds a .dll we use that, otherwise we as a fallback
/// add the entire directory.
/// </summary>
private static string ParseFilePath(string path)
{
if (path.EndsWith(".dll"))
{
return path;
}
return Path.GetDirectoryName(path) ?? path;
}
private static string GetPackageName(string package) =>
package
.Split(Path.DirectorySeparatorChar)
.First();
/// <summary>
/// Add a dependency inside a package.
/// </summary>
public void Add(string package, string dependency)
{
var p = package.Replace('/', Path.DirectorySeparatorChar);
var d = dependency.Replace('/', Path.DirectorySeparatorChar);
// In most cases paths in asset files point to dll's or the empty _._ file.
// That is, for _._ we don't need to add anything.
if (Path.GetFileName(d) == "_._")
{
return;
}
var path = Path.Combine(p, ParseFilePath(d));
Paths.Add(path);
Packages.Add(GetPackageName(p));
}
/// <summary>
/// Add a dependency to an entire framework package.
/// </summary>
public void AddFramework(string framework)
{
var p = framework.Replace('/', Path.DirectorySeparatorChar);
Paths.Add(p);
Packages.Add(GetPackageName(p));
}
}
}