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102 lines
3.2 KiB
C#
102 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using Microsoft.CodeAnalysis;
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namespace Semmle.Extraction.CSharp.Entities
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{
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/// <summary>
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/// A cached entity.
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///
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/// The <see cref="Entity.Label"/> property is used as label in caching.
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/// </summary>
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public abstract class CachedEntity : LabelledEntity
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{
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protected CachedEntity(Context context) : base(context)
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{
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}
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/// <summary>
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/// Populates the <see cref="Label"/> field and generates output in the trap file
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/// as required. Is only called when <see cref="NeedsPopulation"/> returns
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/// <code>true</code> and the entity has not already been populated.
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/// </summary>
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public abstract void Populate(TextWriter trapFile);
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public abstract bool NeedsPopulation { get; }
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}
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/// <summary>
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/// An abstract symbol, which encapsulates a data type (such as a C# symbol).
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/// </summary>
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/// <typeparam name="TSymbol">The type of the symbol.</typeparam>
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public abstract class CachedEntity<TSymbol> : CachedEntity where TSymbol : notnull
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{
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[NotNull]
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public TSymbol Symbol { get; }
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protected CachedEntity(Context context, TSymbol symbol) : base(context)
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{
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this.Symbol = symbol;
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}
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/// <summary>
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/// For debugging.
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/// </summary>
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public string DebugContents
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{
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get
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{
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using var trap = new StringWriter();
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Populate(trap);
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return trap.ToString();
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}
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}
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protected static void WriteLocationToTrap<T1>(Action<T1, Location> writeAction, T1 entity, Location l)
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{
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if (l is not EmptyLocation)
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{
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writeAction(entity, l);
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}
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}
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protected static void WriteLocationsToTrap<T1>(Action<T1, Location> writeAction, T1 entity, IEnumerable<Location> locations)
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{
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foreach (var loc in locations)
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{
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WriteLocationToTrap(writeAction, entity, loc);
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}
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}
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public override bool NeedsPopulation { get; }
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public override int GetHashCode() => Symbol is null ? 0 : Symbol.GetHashCode();
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public override bool Equals(object? obj)
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{
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var other = obj as CachedEntity<TSymbol>;
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return other?.GetType() == GetType() && Equals(other.Symbol, Symbol);
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}
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public override TrapStackBehaviour TrapStackBehaviour => TrapStackBehaviour.NoLabel;
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}
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/// <summary>
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/// A class used to wrap an `ISymbol` object, which uses `SymbolEqualityComparer.Default`
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/// for comparison.
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/// </summary>
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public struct SymbolEqualityWrapper
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{
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public ISymbol Symbol { get; }
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public SymbolEqualityWrapper(ISymbol symbol) { Symbol = symbol; }
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public override bool Equals(object? other) =>
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other is SymbolEqualityWrapper sew && SymbolEqualityComparer.Default.Equals(Symbol, sew.Symbol);
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public override int GetHashCode() => 11 * SymbolEqualityComparer.Default.GetHashCode(Symbol);
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}
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}
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