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79 lines
1.3 KiB
C#
79 lines
1.3 KiB
C#
namespace N
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{
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/*internal*/
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unsafe class C
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{
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/*private*/
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C() { }
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public C(int i) : this() { }
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/*private*/
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void M1() { }
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private void M2() { }
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protected void M3() { }
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public static extern void M4();
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/*private*/
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async void M5() { }
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/*private*/
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sealed class C1
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{
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public C1() { }
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}
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protected abstract class C2 : C
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{
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protected C2() { }
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new void M2() { }
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public abstract void M6();
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}
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internal partial class C3 { }
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/*private*/
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static int F1;
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public const int F2 = 0;
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internal protected readonly int F3;
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private volatile int F4;
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}
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internal interface I { }
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public struct S
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{
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public int P1 { /*public*/ get; /*public*/ set; }
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public int P2 { /*public*/ get; private set; }
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/*private*/
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int P3 { /*private*/ get; /*private*/ set; }
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}
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public interface I1
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{
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void M1();
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void M2() => throw null;
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}
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internal interface I2
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{
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void M1() => throw null;
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}
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public class C2 : I2
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{
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void I2.M1() => throw null;
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protected private void M2() { }
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protected internal void M3() { }
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}
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}
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