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54 lines
2.4 KiB
C#
54 lines
2.4 KiB
C#
using System;
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using System.IO;
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using System.Management.Automation.Language;
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namespace Semmle.Extraction.PowerShell.Entities
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{
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internal class ForEachStatementEntity : CachedEntity<(ForEachStatementAst, ForEachStatementAst)>
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{
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private ForEachStatementEntity(PowerShellContext cx, ForEachStatementAst fragment)
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: base(cx, (fragment, fragment))
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{
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}
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public override Microsoft.CodeAnalysis.Location ReportingLocation => PowerShellContext.CreateAnalysisLocation(Fragment);
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public ForEachStatementAst Fragment => Symbol.Item1;
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public override void Populate(TextWriter trapFile)
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{
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// Condition can be null only if this is a For statement so For Statement must be parsed first
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trapFile.foreach_statement(this, EntityConstructor.ConstructAppropriateEntity(PowerShellContext, Fragment.Variable),
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EntityConstructor.ConstructAppropriateEntity(PowerShellContext, Fragment.Condition),
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EntityConstructor.ConstructAppropriateEntity(PowerShellContext, Fragment.Body), Fragment.Flags);
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trapFile.foreach_statement_location(this, TrapSuitableLocation);
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if (Fragment.Label is not null)
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{
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trapFile.label(this, Fragment.Label);
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}
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trapFile.parent(PowerShellContext, this, Fragment.Parent);
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}
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public override bool NeedsPopulation => true;
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public override void WriteId(EscapingTextWriter trapFile)
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{
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trapFile.WriteSubId(TrapSuitableLocation);
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trapFile.Write(";foreach_statement");
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}
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internal static ForEachStatementEntity Create(PowerShellContext cx, ForEachStatementAst fragment)
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{
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var init = (fragment, fragment);
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return ForEachStatementEntityFactory.Instance.CreateEntity(cx, init, init);
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}
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private class ForEachStatementEntityFactory : CachedEntityFactory<(ForEachStatementAst, ForEachStatementAst), ForEachStatementEntity>
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{
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public static ForEachStatementEntityFactory Instance { get; } = new ForEachStatementEntityFactory();
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public override ForEachStatementEntity Create(PowerShellContext cx, (ForEachStatementAst, ForEachStatementAst) init) =>
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new ForEachStatementEntity(cx, init.Item1);
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}
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public override TrapStackBehaviour TrapStackBehaviour => TrapStackBehaviour.OptionalLabel;
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}
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} |