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56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
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void test1()
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{
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int v = 10; // assignment to `v`
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int *ptr_v = &v; // assignment to `ptr_v`
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int &ref_v = v; // assignment to `ref_v`
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v = 11; // assignment to `v`
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*ptr_v = 12;
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ref_v = 13; // assignment to `ref_v`
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v = v + 1; // assignment to `v`
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v += 1;
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v++;
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}
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class myClass1
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{
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public:
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myClass1(float _x, float _y = 0.0f) : x(_x), y(_y), z(0.0f) { // assignments to `_y`, `x`, `y`, `z`
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// ...
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}
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private:
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float x, y, z;
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};
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// ---
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struct myStruct1
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{
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int num;
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const char *str;
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};
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myStruct1 v1 = {1, "One"}; // assigments to `v1`, `num`, `str`
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myStruct1 v2 = {.num = 2, .str = "Two"}; // assigments to `v2`, `num`, `str`
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void test2(myStruct1 v = {3, "Three"}) // assignments to `v` (literal `{...}` has no location), `num`, `str`
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{
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// ...
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}
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struct myStruct2
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{
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myStruct1 ms2;
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};
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myStruct2 v3 = {{4, "Four"}}; // assigments to `v3`, `ms2`, `num`, `str`
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// ---
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int myArray[10] = {1, 2, 3}; // assigment to `myArray`
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char chars1[] = "abc"; // assignment to `chars1` (literal "abc" has no location)
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char chars2[] = {'a', 'b', 'c'}; // assigment to `chars2`
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char *chars3 = "abc"; // assigment to `chars3`
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