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69 lines
1.2 KiB
C++
69 lines
1.2 KiB
C++
int source();
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void sink(int);
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bool guarded(int);
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void bg_basic(int source) {
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if (guarded(source)) {
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sink(source); // no flow
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} else {
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sink(source); // $ ast,ir
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}
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}
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void bg_not(int source) {
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if (!guarded(source)) {
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sink(source); // $ ast,ir
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} else {
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sink(source); // no flow
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}
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}
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void bg_and(int source, bool arbitrary) {
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if (guarded(source) && arbitrary) {
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sink(source); // no flow
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} else {
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sink(source); // $ ast,ir
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}
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}
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void bg_or(int source, bool arbitrary) {
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if (guarded(source) || arbitrary) {
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sink(source); // $ ast,ir
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} else {
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sink(source); // $ ast,ir
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}
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}
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void bg_return(int source) {
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if (!guarded(source)) {
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return;
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}
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sink(source); // no flow
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}
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struct XY {
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int x, y;
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};
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void bg_stackstruct(XY s1, XY s2) {
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s1.x = source();
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if (guarded(s1.x)) {
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sink(s1.x); // $ SPURIOUS: ast
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} else if (guarded(s1.y)) {
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sink(s1.x); // $ ast,ir
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} else if (guarded(s2.y)) {
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sink(s1.x); // $ ast,ir
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}
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}
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void bg_structptr(XY *p1, XY *p2) {
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p1->x = source();
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if (guarded(p1->x)) {
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sink(p1->x); // $ SPURIOUS: ast
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} else if (guarded(p1->y)) {
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sink(p1->x); // $ ast,ir
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} else if (guarded(p2->x)) {
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sink(p1->x); // $ ast,ir
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}
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}
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