Files
2018-11-23 09:32:12 +01:00

273 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
namespace Semmle.Autobuild
{
/// <summary>
/// A build script.
/// </summary>
public abstract class BuildScript
{
/// <summary>
/// Run this build script.
/// </summary>
/// <param name="actions">
/// The interface used to implement the build actions.
/// </param>
/// <param name="startCallback">
/// A call back that is called every time a new process is started. The
/// argument to the call back is a textual representation of the process.
/// </param>
/// <param name="exitCallBack">
/// A call back that is called every time a new process exits. The first
/// argument to the call back is the exit code, and the second argument is
/// an exit message.
/// </param>
/// <returns>The exit code from this build script.</returns>
public abstract int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack);
/// <summary>
/// Run this build command.
/// </summary>
/// <param name="actions">
/// The interface used to implement the build actions.
/// </param>
/// <param name="startCallback">
/// A call back that is called every time a new process is started. The
/// argument to the call back is a textual representation of the process.
/// </param>
/// <param name="exitCallBack">
/// A call back that is called every time a new process exits. The first
/// argument to the call back is the exit code, and the second argument is
/// an exit message.
/// </param>
/// <param name="stdout">Contents of standard out.</param>
/// <returns>The exit code from this build script.</returns>
public abstract int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout);
class BuildCommand : BuildScript
{
readonly string exe, arguments, workingDirectory;
readonly IDictionary<string, string> environment;
/// <summary>
/// Create a simple build command.
/// </summary>
/// <param name="exe">The executable to run.</param>
/// <param name="argumentsOpt">The arguments to the executable, or null.</param>
/// <param name="workingDirectory">The working directory (<code>null</code> for current directory).</param>
/// <param name="environment">Additional environment variables.</param>
public BuildCommand(string exe, string argumentsOpt, string workingDirectory = null, IDictionary<string, string> environment = null)
{
this.exe = exe;
this.arguments = argumentsOpt ?? "";
this.workingDirectory = workingDirectory;
this.environment = environment;
}
public override string ToString() => exe + " " + arguments;
public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack)
{
startCallback(this.ToString());
var ret = 1;
var retMessage = "";
try
{
ret = actions.RunProcess(exe, arguments, workingDirectory, environment);
}
catch (Exception ex)
when (ex is System.ComponentModel.Win32Exception || ex is FileNotFoundException)
{
retMessage = ex.Message;
}
exitCallBack(ret, retMessage);
return ret;
}
public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout)
{
startCallback(this.ToString());
var ret = 1;
var retMessage = "";
try
{
ret = actions.RunProcess(exe, arguments, workingDirectory, environment, out stdout);
}
catch (Exception ex)
when (ex is System.ComponentModel.Win32Exception || ex is FileNotFoundException)
{
retMessage = ex.Message;
stdout = new string[0];
}
exitCallBack(ret, retMessage);
return ret;
}
}
class ReturnBuildCommand : BuildScript
{
readonly Func<IBuildActions, int> func;
public ReturnBuildCommand(Func<IBuildActions, int> func)
{
this.func = func;
}
public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack) => func(actions);
public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout)
{
stdout = new string[0];
return func(actions);
}
}
class BindBuildScript : BuildScript
{
readonly BuildScript s1;
readonly Func<IList<string>, int, BuildScript> s2a;
readonly Func<int, BuildScript> s2b;
public BindBuildScript(BuildScript s1, Func<IList<string>, int, BuildScript> s2)
{
this.s1 = s1;
this.s2a = s2;
}
public BindBuildScript(BuildScript s1, Func<int, BuildScript> s2)
{
this.s1 = s1;
this.s2b = s2;
}
public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack)
{
int ret1;
if (s2a != null)
{
ret1 = s1.Run(actions, startCallback, exitCallBack, out var stdout1);
return s2a(stdout1, ret1).Run(actions, startCallback, exitCallBack);
}
ret1 = s1.Run(actions, startCallback, exitCallBack);
return s2b(ret1).Run(actions, startCallback, exitCallBack);
}
public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout)
{
var ret1 = s1.Run(actions, startCallback, exitCallBack, out var stdout1);
var ret2 = (s2a != null ? s2a(stdout1, ret1) : s2b(ret1)).Run(actions, startCallback, exitCallBack, out var stdout2);
var @out = new List<string>();
@out.AddRange(stdout1);
@out.AddRange(stdout2);
stdout = @out;
return ret2;
}
}
/// <summary>
/// Creates a simple build script that runs the specified exe.
/// </summary>
/// <param name="argumentsOpt">The arguments to the executable, or null.</param>
/// <param name="workingDirectory">The working directory (<code>null</code> for current directory).</param>
/// <param name="environment">Additional environment variables.</param>
public static BuildScript Create(string exe, string argumentsOpt, string workingDirectory, IDictionary<string, string> environment) =>
new BuildCommand(exe, argumentsOpt, workingDirectory, environment);
/// <summary>
/// Creates a simple build script that runs the specified function.
/// </summary>
public static BuildScript Create(Func<IBuildActions, int> func) =>
new ReturnBuildCommand(func);
/// <summary>
/// Creates a build script that runs <paramref name="s1"/>, followed by running the script
/// produced by <paramref name="s2"/> on the exit code from <paramref name="s1"/>.
/// </summary>
public static BuildScript Bind(BuildScript s1, Func<int, BuildScript> s2) =>
new BindBuildScript(s1, s2);
/// <summary>
/// Creates a build script that runs <paramref name="s1"/>, followed by running the script
/// produced by <paramref name="s2"/> on the exit code and standard output from
/// <paramref name="s1"/>.
/// </summary>
public static BuildScript Bind(BuildScript s1, Func<IList<string>, int, BuildScript> s2) =>
new BindBuildScript(s1, s2);
const int SuccessCode = 0;
/// <summary>
/// The empty build script that always returns exit code 0.
/// </summary>
public static readonly BuildScript Success = Create(actions => SuccessCode);
const int FailureCode = 1;
/// <summary>
/// The empty build script that always returns exit code 1.
/// </summary>
public static readonly BuildScript Failure = Create(actions => FailureCode);
static bool Succeeded(int i) => i == SuccessCode;
public static BuildScript operator &(BuildScript s1, BuildScript s2) =>
new BindBuildScript(s1, ret1 => Succeeded(ret1) ? s2 : Create(actions => ret1));
public static BuildScript operator &(BuildScript s1, Func<BuildScript> s2) =>
new BindBuildScript(s1, ret1 => Succeeded(ret1) ? s2() : Create(actions => ret1));
public static BuildScript operator |(BuildScript s1, BuildScript s2) =>
new BindBuildScript(s1, ret1 => Succeeded(ret1) ? Success : s2);
public static BuildScript operator |(BuildScript s1, Func<BuildScript> s2) =>
new BindBuildScript(s1, ret1 => Succeeded(ret1) ? Success : s2());
/// <summary>
/// Creates a build script that attempts to run the build script <paramref name="s"/>,
/// always returning a successful exit code.
/// </summary>
public static BuildScript Try(BuildScript s) => s | Success;
/// <summary>
/// Creates a build script that deletes the given directory.
/// </summary>
public static BuildScript DeleteDirectory(string dir) =>
Create(actions =>
{
if (string.IsNullOrEmpty(dir) || !actions.DirectoryExists(dir))
return FailureCode;
try
{
actions.DirectoryDelete(dir, true);
}
catch
{
return FailureCode;
}
return SuccessCode;
});
/// <summary>
/// Creates a build script that deletes the given file.
/// </summary>
public static BuildScript DeleteFile(string file) =>
Create(actions =>
{
if (string.IsNullOrEmpty(file) || !actions.FileExists(file))
return FailureCode;
try
{
actions.FileDelete(file);
}
catch
{
return FailureCode;
}
return SuccessCode;
});
}
}