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92 lines
1.7 KiB
JavaScript
92 lines
1.7 KiB
JavaScript
/*
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* Copyright 2013 The Closure Compiler Authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Definitions for W3C's Gamepad specification.
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* @see http://www.w3.org/TR/gamepad/
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* @externs
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*/
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/**
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* @return {!Array.<!Gamepad>}
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*/
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navigator.getGamepads = function() {};
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/**
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* @return {!Array.<!Gamepad>}
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*/
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navigator.webkitGetGamepads = function() {};
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/**
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* @interface
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*/
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var Gamepad = function() {};
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/**
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* @type {string}
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*/
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Gamepad.prototype.id; // read-only
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/**
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* @type {number}
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*/
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Gamepad.prototype.index; // read-only
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/**
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* @type {boolean}
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*/
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Gamepad.prototype.connected; // read-only
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/**
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* @type {number}
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*/
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Gamepad.prototype.timestamp; // read-only
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/**
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* @type {string}
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*/
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Gamepad.prototype.mapping; // read-only
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/**
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* @type {!Array.<number>}
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*/
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Gamepad.prototype.axes; // read-only
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/**
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* Note: The W3C spec changed, this property now returns an array of
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* GamepadButton objects.
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*
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* @type {(!Array.<!GamepadButton>|!Array.<number>)}
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*/
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Gamepad.prototype.buttons;
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/**
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* @interface
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*/
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var GamepadButton = function() {};
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/**
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* @type {boolean}
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*/
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GamepadButton.prototype.pressed; // read-only
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/**
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* @type {number}
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*/
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GamepadButton.prototype.value; // read-only
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