Files
codeql/go/extractor/autobuilder/autobuilder.go
2024-05-15 09:38:31 +01:00

119 lines
4.0 KiB
Go

// Package autobuilder implements a simple system that attempts to run build commands for common
// build frameworks, if the relevant files exist.
package autobuilder
import (
"log"
"os"
"os/exec"
"github.com/github/codeql-go/extractor/util"
)
// CheckExtracted sets whether the autobuilder should check whether source files have been extracted
// to the CodeQL source directory as well as whether the build command executed successfully.
var CheckExtracted = false
// checkEmpty checks whether a directory either doesn't exist or is empty.
func checkEmpty(dir string) (bool, error) {
if !util.DirExists(dir) {
return true, nil
}
d, err := os.Open(dir)
if err != nil {
return false, err
}
defer d.Close()
names, err := d.Readdirnames(-1)
if err != nil {
return false, err
}
return len(names) == 0, nil
}
// checkExtractorRun checks whether the CodeQL Go extractor has run, by checking if the source
// archive directory is empty or not.
func checkExtractorRun() bool {
srcDir := os.Getenv("CODEQL_EXTRACTOR_GO_SOURCE_ARCHIVE_DIR")
if srcDir != "" {
empty, err := checkEmpty(srcDir)
if err != nil {
log.Fatalf("Unable to read source archive directory %s.", srcDir)
}
if empty {
log.Printf("No Go code seen; continuing to try other builds.")
return false
}
return true
} else {
log.Fatalf("No source directory set.\nThis binary should not be run manually; instead, use the CodeQL CLI or VSCode extension. See https://securitylab.github.com/tools/codeql.")
return false
}
}
// tryBuildIfExists tries to run the command `cmd args...` if the file `buildFile` exists and is not
// a directory. Returns values indicating whether the script succeeded as well as whether the script was found.
func tryBuildIfExists(buildFile, cmd string, args ...string) (scriptSuccess bool, scriptFound bool) {
scriptSuccess = false
scriptFound = util.FileExists(buildFile)
if scriptFound {
log.Printf("%s found.\n", buildFile)
scriptSuccess = tryBuild(cmd, args...)
}
return
}
// tryBuild tries to run `cmd args...`, returning true if successful and false if not.
func tryBuild(cmd string, args ...string) bool {
log.Printf("Trying build command %s %v", cmd, args)
res := util.RunCmd(exec.Command(cmd, args...))
return res && (!CheckExtracted || checkExtractorRun())
}
// If a project is accompanied by a build script (such as a makefile), then we try executing such
// build scripts to build the project. This type represents pairs of script names to check for
// and the names of corresponding build tools to invoke if those scripts exist.
type BuildScript struct {
Tool string // The name of the command to execute if the build script exists
Filename string // The name of the build script to check for
}
// An array of build scripts to check for and corresponding commands that we can execute
// if they exist.
var BuildScripts = []BuildScript{
{Tool: "make", Filename: "Makefile"},
{Tool: "make", Filename: "makefile"},
{Tool: "make", Filename: "GNUmakefile"},
{Tool: "ninja", Filename: "build.ninja"},
{Tool: "./build", Filename: "build"},
{Tool: "./build.sh", Filename: "build.sh"},
}
// Autobuild attempts to detect build systems based on the presence of build scripts from the
// list in `BuildScripts` and run the corresponding command. This may invoke zero or more
// build scripts in the order given by `BuildScripts`.
// Returns `scriptSuccess` which indicates whether a build script was successfully executed.
// Returns `scriptsExecuted` which contains the names of all build scripts that were executed.
func Autobuild() (scriptSuccess bool, scriptsExecuted []string) {
scriptSuccess = false
scriptsExecuted = []string{}
for _, script := range BuildScripts {
// Try to run the build script
success, scriptFound := tryBuildIfExists(script.Filename, script.Tool)
// If it was found, we attempted to run it: add it to the array.
if scriptFound {
scriptsExecuted = append(scriptsExecuted, script.Filename)
}
// If it was successfully executed, we stop here.
if success {
scriptSuccess = true
return
}
}
return
}