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98 lines
1.3 KiB
C++
98 lines
1.3 KiB
C++
namespace Simple
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{
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int user_input()
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{
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return 42;
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}
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void sink(int x)
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{
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}
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class Foo
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{
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int a_;
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int b_;
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public:
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int a() { return a_; }
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int b() { return b_; }
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void setA(int a) { a_ = a; }
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void setB(int b) { b_ = b; }
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Foo(int a, int b) : a_(a), b_(b){};
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};
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void bar(Foo &f)
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{
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sink(f.a()); // $ ast=39:12 ast=41:12 ir=39:12 ir=41:12
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sink(f.b()); // $ ast=40:12 ast=42:12 ir=40:12 ir=42:12
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}
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void foo()
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{
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Foo f(0, 0);
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Foo g(0, 0);
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Foo h(0, 0);
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Foo i(0, 0);
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f.setA(user_input());
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g.setB(user_input());
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h.setA(user_input());
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h.setB(user_input());
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// Only a() should alert
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bar(f);
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// Only b() should alert
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bar(g);
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// Both a() and b() should alert
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bar(h);
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// Nothing should alert
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bar(i);
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}
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struct A
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{
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int i;
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};
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void single_field_test()
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{
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A a;
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a.i = user_input();
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A a2 = a;
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sink(a2.i); //$ ast,ir
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}
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struct C {
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int f1;
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};
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struct C2
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{
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C f2;
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int getf2f1() {
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return f2.f1;
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}
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void m() {
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f2.f1 = user_input();
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sink(getf2f1()); //$ ast,ir
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}
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};
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typedef A A_typedef;
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void single_field_test_typedef(A_typedef a)
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{
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a.i = user_input();
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A_typedef a2 = a;
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sink(a2.i); //$ ast,ir
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}
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} // namespace Simple
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