// Generated automatically from android.animation.ValueAnimator for testing purposes package android.animation; import android.animation.Animator; import android.animation.PropertyValuesHolder; import android.animation.TimeInterpolator; import android.animation.TypeEvaluator; public class ValueAnimator extends Animator { public Object getAnimatedValue(){ return null; } public Object getAnimatedValue(String p0){ return null; } public PropertyValuesHolder[] getValues(){ return null; } public String toString(){ return null; } public TimeInterpolator getInterpolator(){ return null; } public ValueAnimator clone(){ return null; } public ValueAnimator setDuration(long p0){ return null; } public ValueAnimator(){} public boolean isRunning(){ return false; } public boolean isStarted(){ return false; } public float getAnimatedFraction(){ return 0; } public int getRepeatCount(){ return 0; } public int getRepeatMode(){ return 0; } public long getCurrentPlayTime(){ return 0; } public long getDuration(){ return 0; } public long getStartDelay(){ return 0; } public long getTotalDuration(){ return 0; } public static ValueAnimator ofArgb(int... p0){ return null; } public static ValueAnimator ofFloat(float... p0){ return null; } public static ValueAnimator ofInt(int... p0){ return null; } public static ValueAnimator ofObject(TypeEvaluator p0, Object... p1){ return null; } public static ValueAnimator ofPropertyValuesHolder(PropertyValuesHolder... p0){ return null; } public static boolean areAnimatorsEnabled(){ return false; } public static int INFINITE = 0; public static int RESTART = 0; public static int REVERSE = 0; public static long getFrameDelay(){ return 0; } public static void setFrameDelay(long p0){} public void addUpdateListener(ValueAnimator.AnimatorUpdateListener p0){} public void cancel(){} public void end(){} public void pause(){} public void removeAllUpdateListeners(){} public void removeUpdateListener(ValueAnimator.AnimatorUpdateListener p0){} public void resume(){} public void reverse(){} public void setCurrentFraction(float p0){} public void setCurrentPlayTime(long p0){} public void setEvaluator(TypeEvaluator p0){} public void setFloatValues(float... p0){} public void setIntValues(int... p0){} public void setInterpolator(TimeInterpolator p0){} public void setObjectValues(Object... p0){} public void setRepeatCount(int p0){} public void setRepeatMode(int p0){} public void setStartDelay(long p0){} public void setValues(PropertyValuesHolder... p0){} public void start(){} static public interface AnimatorUpdateListener { void onAnimationUpdate(ValueAnimator p0); } }