using System.Collections.Generic; using System.IO; using System.Linq; namespace Semmle.Extraction.CSharp.DependencyFetching { /// /// Container class for dependencies found in the assets file. /// internal class DependencyContainer { private readonly List requiredPaths = new(); private readonly HashSet usedPackages = new(); /// /// In most cases paths in asset files point to dll's or the empty _._ file, which /// is sometimes there to avoid the directory being empty. /// That is, if the path specifically adds a .dll we use that, otherwise we as a fallback /// add the entire directory (which should be fine in case of _._ as well). /// private static string ParseFilePath(string path) { if (path.EndsWith(".dll")) { return path; } return Path.GetDirectoryName(path) ?? path; } private static string GetPackageName(string package) => package .Split(Path.DirectorySeparatorChar) .First(); /// /// Paths to dependencies required for compilation. /// public IEnumerable RequiredPaths => requiredPaths; /// /// Packages that are used as a part of the required dependencies. /// public HashSet UsedPackages => usedPackages; /// /// Add a dependency inside a package. /// public void Add(string package, string dependency) { var p = package.Replace('/', Path.DirectorySeparatorChar); var d = dependency.Replace('/', Path.DirectorySeparatorChar); var path = Path.Combine(p, ParseFilePath(d)); requiredPaths.Add(path); usedPackages.Add(GetPackageName(p)); } /// /// Add a dependency to an entire package /// public void Add(string package) { var p = package.Replace('/', Path.DirectorySeparatorChar); requiredPaths.Add(p); usedPackages.Add(GetPackageName(p)); } } }