int source(); void sink(int); bool guarded(int); void bg_basic(int source) { if (guarded(source)) { sink(source); // no flow } else { sink(source); // flow } } void bg_not(int source) { if (!guarded(source)) { sink(source); // flow } else { sink(source); // no flow } } void bg_and(int source, bool arbitrary) { if (guarded(source) && arbitrary) { sink(source); // no flow } else { sink(source); // flow } } void bg_or(int source, bool arbitrary) { if (guarded(source) || arbitrary) { sink(source); // flow } else { sink(source); // flow } } void bg_return(int source) { if (!guarded(source)) { return; } sink(source); // no flow } struct XY { int x, y; }; void bg_stackstruct(XY s1, XY s2) { s1.x = source(); if (guarded(s1.x)) { sink(s1.x); // no flow [FALSE POSITIVE in AST] } else if (guarded(s1.y)) { sink(s1.x); // flow } else if (guarded(s2.y)) { sink(s1.x); // flow } } void bg_structptr(XY *p1, XY *p2) { p1->x = source(); if (guarded(p1->x)) { sink(p1->x); // no flow [FALSE POSITIVE in AST] } else if (guarded(p1->y)) { sink(p1->x); // flow } else if (guarded(p2->x)) { sink(p1->x); // flow } }