/* * Copyright 2018 The Closure Compiler Authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Definitions for WebGL functions as described at * http://www.khronos.org/registry/webgl/specs/latest/ * * This file is current up to the WebGL 2.0 spec. * * This relies on webgl.js and html5.js being included for WebGL1, Canvas and * Typed Array support. * * @externs */ /** * @constructor * @extends {WebGLRenderingContext} */ function WebGL2RenderingContext() {} /** @const {number} */ WebGL2RenderingContext.UNPACK_ROW_LENGTH; /** @const {number} */ WebGL2RenderingContext.UNPACK_SKIP_ROWS; /** @const {number} */ WebGL2RenderingContext.UNPACK_SKIP_PIXELS; /** @const {number} */ WebGL2RenderingContext.PACK_ROW_LENGTH; /** @const {number} */ WebGL2RenderingContext.PACK_SKIP_ROWS; /** @const {number} */ WebGL2RenderingContext.PACK_SKIP_PIXELS; /** @const {number} */ WebGL2RenderingContext.COLOR; /** @const {number} */ WebGL2RenderingContext.DEPTH; /** @const {number} */ WebGL2RenderingContext.STENCIL; /** @const {number} */ WebGL2RenderingContext.RED; /** @const {number} */ WebGL2RenderingContext.RGB8; /** @const {number} */ WebGL2RenderingContext.RGBA8; /** @const {number} */ WebGL2RenderingContext.RGB10_A2; /** @const {number} */ WebGL2RenderingContext.TEXTURE_BINDING_3D; /** @const {number} */ WebGL2RenderingContext.UNPACK_SKIP_IMAGES; /** @const {number} */ WebGL2RenderingContext.UNPACK_IMAGE_HEIGHT; /** @const {number} */ WebGL2RenderingContext.TEXTURE_3D; /** @const {number} */ WebGL2RenderingContext.TEXTURE_WRAP_R; /** @const {number} */ WebGL2RenderingContext.MAX_3D_TEXTURE_SIZE; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_2_10_10_10_REV; /** @const {number} */ WebGL2RenderingContext.MAX_ELEMENTS_VERTICES; /** @const {number} */ WebGL2RenderingContext.MAX_ELEMENTS_INDICES; /** @const {number} */ WebGL2RenderingContext.TEXTURE_MIN_LOD; /** @const {number} */ WebGL2RenderingContext.TEXTURE_MAX_LOD; /** @const {number} */ WebGL2RenderingContext.TEXTURE_BASE_LEVEL; /** @const {number} */ WebGL2RenderingContext.TEXTURE_MAX_LEVEL; /** @const {number} */ WebGL2RenderingContext.MIN; /** @const {number} */ WebGL2RenderingContext.MAX; /** @const {number} */ WebGL2RenderingContext.DEPTH_COMPONENT24; /** @const {number} */ WebGL2RenderingContext.MAX_TEXTURE_LOD_BIAS; /** @const {number} */ WebGL2RenderingContext.TEXTURE_COMPARE_MODE; /** @const {number} */ WebGL2RenderingContext.TEXTURE_COMPARE_FUNC; /** @const {number} */ WebGL2RenderingContext.CURRENT_QUERY; /** @const {number} */ WebGL2RenderingContext.QUERY_RESULT; /** @const {number} */ WebGL2RenderingContext.QUERY_RESULT_AVAILABLE; /** @const {number} */ WebGL2RenderingContext.STREAM_READ; /** @const {number} */ WebGL2RenderingContext.STREAM_COPY; /** @const {number} */ WebGL2RenderingContext.STATIC_READ; /** @const {number} */ WebGL2RenderingContext.STATIC_COPY; /** @const {number} */ WebGL2RenderingContext.DYNAMIC_READ; /** @const {number} */ WebGL2RenderingContext.DYNAMIC_COPY; /** @const {number} */ WebGL2RenderingContext.MAX_DRAW_BUFFERS; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER0; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER1; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER2; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER3; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER4; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER5; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER6; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER7; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER8; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER9; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER10; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER11; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER12; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER13; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER14; /** @const {number} */ WebGL2RenderingContext.DRAW_BUFFER15; /** @const {number} */ WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.MAX_VERTEX_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.SAMPLER_3D; /** @const {number} */ WebGL2RenderingContext.SAMPLER_2D_SHADOW; /** @const {number} */ WebGL2RenderingContext.FRAGMENT_SHADER_DERIVATIVE_HINT; /** @const {number} */ WebGL2RenderingContext.PIXEL_PACK_BUFFER; /** @const {number} */ WebGL2RenderingContext.PIXEL_UNPACK_BUFFER; /** @const {number} */ WebGL2RenderingContext.PIXEL_PACK_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.PIXEL_UNPACK_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.FLOAT_MAT2x3; /** @const {number} */ WebGL2RenderingContext.FLOAT_MAT2x4; /** @const {number} */ WebGL2RenderingContext.FLOAT_MAT3x2; /** @const {number} */ WebGL2RenderingContext.FLOAT_MAT3x4; /** @const {number} */ WebGL2RenderingContext.FLOAT_MAT4x2; /** @const {number} */ WebGL2RenderingContext.FLOAT_MAT4x3; /** @const {number} */ WebGL2RenderingContext.SRGB; /** @const {number} */ WebGL2RenderingContext.SRGB8; /** @const {number} */ WebGL2RenderingContext.SRGB8_ALPHA8; /** @const {number} */ WebGL2RenderingContext.COMPARE_REF_TO_TEXTURE; /** @const {number} */ WebGL2RenderingContext.RGBA32F; /** @const {number} */ WebGL2RenderingContext.RGB32F; /** @const {number} */ WebGL2RenderingContext.RGBA16F; /** @const {number} */ WebGL2RenderingContext.RGB16F; /** @const {number} */ WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_INTEGER; /** @const {number} */ WebGL2RenderingContext.MAX_ARRAY_TEXTURE_LAYERS; /** @const {number} */ WebGL2RenderingContext.MIN_PROGRAM_TEXEL_OFFSET; /** @const {number} */ WebGL2RenderingContext.MAX_PROGRAM_TEXEL_OFFSET; /** @const {number} */ WebGL2RenderingContext.MAX_VARYING_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.TEXTURE_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.TEXTURE_BINDING_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.R11F_G11F_B10F; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_10F_11F_11F_REV; /** @const {number} */ WebGL2RenderingContext.RGB9_E5; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_5_9_9_9_REV; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_MODE; /** @const {number} */ WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_VARYINGS; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_START; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_SIZE; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; /** @const {number} */ WebGL2RenderingContext.RASTERIZER_DISCARD; /** @const {number} */ WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; /** @const {number} */ WebGL2RenderingContext.INTERLEAVED_ATTRIBS; /** @const {number} */ WebGL2RenderingContext.SEPARATE_ATTRIBS; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.RGBA32UI; /** @const {number} */ WebGL2RenderingContext.RGB32UI; /** @const {number} */ WebGL2RenderingContext.RGBA16UI; /** @const {number} */ WebGL2RenderingContext.RGB16UI; /** @const {number} */ WebGL2RenderingContext.RGBA8UI; /** @const {number} */ WebGL2RenderingContext.RGB8UI; /** @const {number} */ WebGL2RenderingContext.RGBA32I; /** @const {number} */ WebGL2RenderingContext.RGB32I; /** @const {number} */ WebGL2RenderingContext.RGBA16I; /** @const {number} */ WebGL2RenderingContext.RGB16I; /** @const {number} */ WebGL2RenderingContext.RGBA8I; /** @const {number} */ WebGL2RenderingContext.RGB8I; /** @const {number} */ WebGL2RenderingContext.RED_INTEGER; /** @const {number} */ WebGL2RenderingContext.RGB_INTEGER; /** @const {number} */ WebGL2RenderingContext.RGBA_INTEGER; /** @const {number} */ WebGL2RenderingContext.SAMPLER_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.SAMPLER_2D_ARRAY_SHADOW; /** @const {number} */ WebGL2RenderingContext.SAMPLER_CUBE_SHADOW; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_VEC2; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_VEC3; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_VEC4; /** @const {number} */ WebGL2RenderingContext.INT_SAMPLER_2D; /** @const {number} */ WebGL2RenderingContext.INT_SAMPLER_3D; /** @const {number} */ WebGL2RenderingContext.INT_SAMPLER_CUBE; /** @const {number} */ WebGL2RenderingContext.INT_SAMPLER_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_3D; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_CUBE; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_SAMPLER_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.DEPTH_COMPONENT32F; /** @const {number} */ WebGL2RenderingContext.DEPTH32F_STENCIL8; /** @const {number} */ WebGL2RenderingContext.FLOAT_32_UNSIGNED_INT_24_8_REV; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_RED_SIZE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_DEFAULT; /** @const {number} */ WebGL2RenderingContext.DEPTH_STENCIL_ATTACHMENT; /** @const {number} */ WebGL2RenderingContext.DEPTH_STENCIL; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_INT_24_8; /** @const {number} */ WebGL2RenderingContext.DEPTH24_STENCIL8; /** @const {number} */ WebGL2RenderingContext.UNSIGNED_NORMALIZED; /** @const {number} */ WebGL2RenderingContext.DRAW_FRAMEBUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.READ_FRAMEBUFFER; /** @const {number} */ WebGL2RenderingContext.DRAW_FRAMEBUFFER; /** @const {number} */ WebGL2RenderingContext.READ_FRAMEBUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.RENDERBUFFER_SAMPLES; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; /** @const {number} */ WebGL2RenderingContext.MAX_COLOR_ATTACHMENTS; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT1; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT2; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT3; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT4; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT5; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT6; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT7; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT8; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT9; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT10; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT11; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT12; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT13; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT14; /** @const {number} */ WebGL2RenderingContext.COLOR_ATTACHMENT15; /** @const {number} */ WebGL2RenderingContext.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; /** @const {number} */ WebGL2RenderingContext.MAX_SAMPLES; /** @const {number} */ WebGL2RenderingContext.HALF_FLOAT; /** @const {number} */ WebGL2RenderingContext.RG; /** @const {number} */ WebGL2RenderingContext.RG_INTEGER; /** @const {number} */ WebGL2RenderingContext.R8; /** @const {number} */ WebGL2RenderingContext.RG8; /** @const {number} */ WebGL2RenderingContext.R16F; /** @const {number} */ WebGL2RenderingContext.R32F; /** @const {number} */ WebGL2RenderingContext.RG16F; /** @const {number} */ WebGL2RenderingContext.RG32F; /** @const {number} */ WebGL2RenderingContext.R8I; /** @const {number} */ WebGL2RenderingContext.R8UI; /** @const {number} */ WebGL2RenderingContext.R16I; /** @const {number} */ WebGL2RenderingContext.R16UI; /** @const {number} */ WebGL2RenderingContext.R32I; /** @const {number} */ WebGL2RenderingContext.R32UI; /** @const {number} */ WebGL2RenderingContext.RG8I; /** @const {number} */ WebGL2RenderingContext.RG8UI; /** @const {number} */ WebGL2RenderingContext.RG16I; /** @const {number} */ WebGL2RenderingContext.RG16UI; /** @const {number} */ WebGL2RenderingContext.RG32I; /** @const {number} */ WebGL2RenderingContext.RG32UI; /** @const {number} */ WebGL2RenderingContext.VERTEX_ARRAY_BINDING; /** @const {number} */ WebGL2RenderingContext.R8_SNORM; /** @const {number} */ WebGL2RenderingContext.RG8_SNORM; /** @const {number} */ WebGL2RenderingContext.RGB8_SNORM; /** @const {number} */ WebGL2RenderingContext.RGBA8_SNORM; /** @const {number} */ WebGL2RenderingContext.SIGNED_NORMALIZED; /** @const {number} */ WebGL2RenderingContext.COPY_READ_BUFFER; /** @const {number} */ WebGL2RenderingContext.COPY_WRITE_BUFFER; /** @const {number} */ WebGL2RenderingContext.COPY_READ_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.COPY_WRITE_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BUFFER; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BUFFER_START; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BUFFER_SIZE; /** @const {number} */ WebGL2RenderingContext.MAX_VERTEX_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.MAX_FRAGMENT_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.MAX_COMBINED_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.MAX_UNIFORM_BUFFER_BINDINGS; /** @const {number} */ WebGL2RenderingContext.MAX_UNIFORM_BLOCK_SIZE; /** @const {number} */ WebGL2RenderingContext.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BUFFER_OFFSET_ALIGNMENT; /** @const {number} */ WebGL2RenderingContext.ACTIVE_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.UNIFORM_TYPE; /** @const {number} */ WebGL2RenderingContext.UNIFORM_SIZE; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_INDEX; /** @const {number} */ WebGL2RenderingContext.UNIFORM_OFFSET; /** @const {number} */ WebGL2RenderingContext.UNIFORM_ARRAY_STRIDE; /** @const {number} */ WebGL2RenderingContext.UNIFORM_MATRIX_STRIDE; /** @const {number} */ WebGL2RenderingContext.UNIFORM_IS_ROW_MAJOR; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_BINDING; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_DATA_SIZE; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORMS; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; /** @const {number} */ WebGL2RenderingContext.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; /** @const {number} */ WebGL2RenderingContext.INVALID_INDEX; /** @const {number} */ WebGL2RenderingContext.MAX_VERTEX_OUTPUT_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.MAX_FRAGMENT_INPUT_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.MAX_SERVER_WAIT_TIMEOUT; /** @const {number} */ WebGL2RenderingContext.OBJECT_TYPE; /** @const {number} */ WebGL2RenderingContext.SYNC_CONDITION; /** @const {number} */ WebGL2RenderingContext.SYNC_STATUS; /** @const {number} */ WebGL2RenderingContext.SYNC_FLAGS; /** @const {number} */ WebGL2RenderingContext.SYNC_FENCE; /** @const {number} */ WebGL2RenderingContext.SYNC_GPU_COMMANDS_COMPLETE; /** @const {number} */ WebGL2RenderingContext.UNSIGNALED; /** @const {number} */ WebGL2RenderingContext.SIGNALED; /** @const {number} */ WebGL2RenderingContext.ALREADY_SIGNALED; /** @const {number} */ WebGL2RenderingContext.TIMEOUT_EXPIRED; /** @const {number} */ WebGL2RenderingContext.CONDITION_SATISFIED; /** @const {number} */ WebGL2RenderingContext.WAIT_FAILED; /** @const {number} */ WebGL2RenderingContext.SYNC_FLUSH_COMMANDS_BIT; /** @const {number} */ WebGL2RenderingContext.VERTEX_ATTRIB_ARRAY_DIVISOR; /** @const {number} */ WebGL2RenderingContext.ANY_SAMPLES_PASSED; /** @const {number} */ WebGL2RenderingContext.ANY_SAMPLES_PASSED_CONSERVATIVE; /** @const {number} */ WebGL2RenderingContext.SAMPLER_BINDING; /** @const {number} */ WebGL2RenderingContext.RGB10_A2UI; /** @const {number} */ WebGL2RenderingContext.INT_2_10_10_10_REV; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_PAUSED; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_ACTIVE; /** @const {number} */ WebGL2RenderingContext.TRANSFORM_FEEDBACK_BINDING; /** @const {number} */ WebGL2RenderingContext.TEXTURE_IMMUTABLE_FORMAT; /** @const {number} */ WebGL2RenderingContext.MAX_ELEMENT_INDEX; /** @const {number} */ WebGL2RenderingContext.TEXTURE_IMMUTABLE_LEVELS; /** @const {number} */ WebGL2RenderingContext.TIMEOUT_IGNORED; /** @const {number} */ WebGL2RenderingContext.MAX_CLIENT_WAIT_TIMEOUT_WEBGL; /** @const {number} */ WebGL2RenderingContext.prototype.UNPACK_ROW_LENGTH; /** @const {number} */ WebGL2RenderingContext.prototype.UNPACK_SKIP_ROWS; /** @const {number} */ WebGL2RenderingContext.prototype.UNPACK_SKIP_PIXELS; /** @const {number} */ WebGL2RenderingContext.prototype.PACK_ROW_LENGTH; /** @const {number} */ WebGL2RenderingContext.prototype.PACK_SKIP_ROWS; /** @const {number} */ WebGL2RenderingContext.prototype.PACK_SKIP_PIXELS; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH; /** @const {number} */ WebGL2RenderingContext.prototype.STENCIL; /** @const {number} */ WebGL2RenderingContext.prototype.RED; /** @const {number} */ WebGL2RenderingContext.prototype.RGB8; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA8; /** @const {number} */ WebGL2RenderingContext.prototype.RGB10_A2; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_BINDING_3D; /** @const {number} */ WebGL2RenderingContext.prototype.UNPACK_SKIP_IMAGES; /** @const {number} */ WebGL2RenderingContext.prototype.UNPACK_IMAGE_HEIGHT; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_3D; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_WRAP_R; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_3D_TEXTURE_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_2_10_10_10_REV; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_ELEMENTS_VERTICES; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_ELEMENTS_INDICES; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_MIN_LOD; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_MAX_LOD; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_BASE_LEVEL; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_MAX_LEVEL; /** @const {number} */ WebGL2RenderingContext.prototype.MIN; /** @const {number} */ WebGL2RenderingContext.prototype.MAX; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH_COMPONENT24; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_TEXTURE_LOD_BIAS; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_COMPARE_MODE; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_COMPARE_FUNC; /** @const {number} */ WebGL2RenderingContext.prototype.CURRENT_QUERY; /** @const {number} */ WebGL2RenderingContext.prototype.QUERY_RESULT; /** @const {number} */ WebGL2RenderingContext.prototype.QUERY_RESULT_AVAILABLE; /** @const {number} */ WebGL2RenderingContext.prototype.STREAM_READ; /** @const {number} */ WebGL2RenderingContext.prototype.STREAM_COPY; /** @const {number} */ WebGL2RenderingContext.prototype.STATIC_READ; /** @const {number} */ WebGL2RenderingContext.prototype.STATIC_COPY; /** @const {number} */ WebGL2RenderingContext.prototype.DYNAMIC_READ; /** @const {number} */ WebGL2RenderingContext.prototype.DYNAMIC_COPY; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_DRAW_BUFFERS; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER0; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER1; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER2; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER3; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER4; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER5; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER6; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER7; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER8; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER9; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER10; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER11; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER12; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER13; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER14; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_BUFFER15; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_FRAGMENT_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_VERTEX_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.SAMPLER_3D; /** @const {number} */ WebGL2RenderingContext.prototype.SAMPLER_2D_SHADOW; /** @const {number} */ WebGL2RenderingContext.prototype.FRAGMENT_SHADER_DERIVATIVE_HINT; /** @const {number} */ WebGL2RenderingContext.prototype.PIXEL_PACK_BUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.PIXEL_UNPACK_BUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.PIXEL_PACK_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.PIXEL_UNPACK_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_MAT2x3; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_MAT2x4; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_MAT3x2; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_MAT3x4; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_MAT4x2; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_MAT4x3; /** @const {number} */ WebGL2RenderingContext.prototype.SRGB; /** @const {number} */ WebGL2RenderingContext.prototype.SRGB8; /** @const {number} */ WebGL2RenderingContext.prototype.SRGB8_ALPHA8; /** @const {number} */ WebGL2RenderingContext.prototype.COMPARE_REF_TO_TEXTURE; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA32F; /** @const {number} */ WebGL2RenderingContext.prototype.RGB32F; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA16F; /** @const {number} */ WebGL2RenderingContext.prototype.RGB16F; /** @const {number} */ WebGL2RenderingContext.prototype.VERTEX_ATTRIB_ARRAY_INTEGER; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_ARRAY_TEXTURE_LAYERS; /** @const {number} */ WebGL2RenderingContext.prototype.MIN_PROGRAM_TEXEL_OFFSET; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_PROGRAM_TEXEL_OFFSET; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_VARYING_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_BINDING_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.prototype.R11F_G11F_B10F; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_10F_11F_11F_REV; /** @const {number} */ WebGL2RenderingContext.prototype.RGB9_E5; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_5_9_9_9_REV; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_BUFFER_MODE; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_VARYINGS; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_BUFFER_START; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_BUFFER_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; /** @const {number} */ WebGL2RenderingContext.prototype.RASTERIZER_DISCARD; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; /** @const {number} */ WebGL2RenderingContext.prototype.INTERLEAVED_ATTRIBS; /** @const {number} */ WebGL2RenderingContext.prototype.SEPARATE_ATTRIBS; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_BUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA32UI; /** @const {number} */ WebGL2RenderingContext.prototype.RGB32UI; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA16UI; /** @const {number} */ WebGL2RenderingContext.prototype.RGB16UI; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA8UI; /** @const {number} */ WebGL2RenderingContext.prototype.RGB8UI; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA32I; /** @const {number} */ WebGL2RenderingContext.prototype.RGB32I; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA16I; /** @const {number} */ WebGL2RenderingContext.prototype.RGB16I; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA8I; /** @const {number} */ WebGL2RenderingContext.prototype.RGB8I; /** @const {number} */ WebGL2RenderingContext.prototype.RED_INTEGER; /** @const {number} */ WebGL2RenderingContext.prototype.RGB_INTEGER; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA_INTEGER; /** @const {number} */ WebGL2RenderingContext.prototype.SAMPLER_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.prototype.SAMPLER_2D_ARRAY_SHADOW; /** @const {number} */ WebGL2RenderingContext.prototype.SAMPLER_CUBE_SHADOW; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_VEC2; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_VEC3; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_VEC4; /** @const {number} */ WebGL2RenderingContext.prototype.INT_SAMPLER_2D; /** @const {number} */ WebGL2RenderingContext.prototype.INT_SAMPLER_3D; /** @const {number} */ WebGL2RenderingContext.prototype.INT_SAMPLER_CUBE; /** @const {number} */ WebGL2RenderingContext.prototype.INT_SAMPLER_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_SAMPLER_2D; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_SAMPLER_3D; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_SAMPLER_CUBE; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_SAMPLER_2D_ARRAY; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH_COMPONENT32F; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH32F_STENCIL8; /** @const {number} */ WebGL2RenderingContext.prototype.FLOAT_32_UNSIGNED_INT_24_8_REV; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_RED_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_DEFAULT; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH_STENCIL_ATTACHMENT; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH_STENCIL; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_INT_24_8; /** @const {number} */ WebGL2RenderingContext.prototype.DEPTH24_STENCIL8; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNED_NORMALIZED; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_FRAMEBUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.READ_FRAMEBUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.DRAW_FRAMEBUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.READ_FRAMEBUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.RENDERBUFFER_SAMPLES; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_COLOR_ATTACHMENTS; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT1; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT2; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT3; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT4; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT5; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT6; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT7; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT8; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT9; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT10; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT11; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT12; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT13; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT14; /** @const {number} */ WebGL2RenderingContext.prototype.COLOR_ATTACHMENT15; /** @const {number} */ WebGL2RenderingContext.prototype.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_SAMPLES; /** @const {number} */ WebGL2RenderingContext.prototype.HALF_FLOAT; /** @const {number} */ WebGL2RenderingContext.prototype.RG; /** @const {number} */ WebGL2RenderingContext.prototype.RG_INTEGER; /** @const {number} */ WebGL2RenderingContext.prototype.R8; /** @const {number} */ WebGL2RenderingContext.prototype.RG8; /** @const {number} */ WebGL2RenderingContext.prototype.R16F; /** @const {number} */ WebGL2RenderingContext.prototype.R32F; /** @const {number} */ WebGL2RenderingContext.prototype.RG16F; /** @const {number} */ WebGL2RenderingContext.prototype.RG32F; /** @const {number} */ WebGL2RenderingContext.prototype.R8I; /** @const {number} */ WebGL2RenderingContext.prototype.R8UI; /** @const {number} */ WebGL2RenderingContext.prototype.R16I; /** @const {number} */ WebGL2RenderingContext.prototype.R16UI; /** @const {number} */ WebGL2RenderingContext.prototype.R32I; /** @const {number} */ WebGL2RenderingContext.prototype.R32UI; /** @const {number} */ WebGL2RenderingContext.prototype.RG8I; /** @const {number} */ WebGL2RenderingContext.prototype.RG8UI; /** @const {number} */ WebGL2RenderingContext.prototype.RG16I; /** @const {number} */ WebGL2RenderingContext.prototype.RG16UI; /** @const {number} */ WebGL2RenderingContext.prototype.RG32I; /** @const {number} */ WebGL2RenderingContext.prototype.RG32UI; /** @const {number} */ WebGL2RenderingContext.prototype.VERTEX_ARRAY_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.R8_SNORM; /** @const {number} */ WebGL2RenderingContext.prototype.RG8_SNORM; /** @const {number} */ WebGL2RenderingContext.prototype.RGB8_SNORM; /** @const {number} */ WebGL2RenderingContext.prototype.RGBA8_SNORM; /** @const {number} */ WebGL2RenderingContext.prototype.SIGNED_NORMALIZED; /** @const {number} */ WebGL2RenderingContext.prototype.COPY_READ_BUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.COPY_WRITE_BUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.COPY_READ_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.COPY_WRITE_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BUFFER; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BUFFER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BUFFER_START; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BUFFER_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_VERTEX_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_FRAGMENT_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_COMBINED_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_UNIFORM_BUFFER_BINDINGS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_UNIFORM_BLOCK_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BUFFER_OFFSET_ALIGNMENT; /** @const {number} */ WebGL2RenderingContext.prototype.ACTIVE_UNIFORM_BLOCKS; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_TYPE; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_INDEX; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_OFFSET; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_ARRAY_STRIDE; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_MATRIX_STRIDE; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_IS_ROW_MAJOR; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_DATA_SIZE; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORMS; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; /** @const {number} */ WebGL2RenderingContext.prototype.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; /** @const {number} */ WebGL2RenderingContext.prototype.INVALID_INDEX; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_VERTEX_OUTPUT_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_FRAGMENT_INPUT_COMPONENTS; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_SERVER_WAIT_TIMEOUT; /** @const {number} */ WebGL2RenderingContext.prototype.OBJECT_TYPE; /** @const {number} */ WebGL2RenderingContext.prototype.SYNC_CONDITION; /** @const {number} */ WebGL2RenderingContext.prototype.SYNC_STATUS; /** @const {number} */ WebGL2RenderingContext.prototype.SYNC_FLAGS; /** @const {number} */ WebGL2RenderingContext.prototype.SYNC_FENCE; /** @const {number} */ WebGL2RenderingContext.prototype.SYNC_GPU_COMMANDS_COMPLETE; /** @const {number} */ WebGL2RenderingContext.prototype.UNSIGNALED; /** @const {number} */ WebGL2RenderingContext.prototype.SIGNALED; /** @const {number} */ WebGL2RenderingContext.prototype.ALREADY_SIGNALED; /** @const {number} */ WebGL2RenderingContext.prototype.TIMEOUT_EXPIRED; /** @const {number} */ WebGL2RenderingContext.prototype.CONDITION_SATISFIED; /** @const {number} */ WebGL2RenderingContext.prototype.WAIT_FAILED; /** @const {number} */ WebGL2RenderingContext.prototype.SYNC_FLUSH_COMMANDS_BIT; /** @const {number} */ WebGL2RenderingContext.prototype.VERTEX_ATTRIB_ARRAY_DIVISOR; /** @const {number} */ WebGL2RenderingContext.prototype.ANY_SAMPLES_PASSED; /** @const {number} */ WebGL2RenderingContext.prototype.ANY_SAMPLES_PASSED_CONSERVATIVE; /** @const {number} */ WebGL2RenderingContext.prototype.SAMPLER_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.RGB10_A2UI; /** @const {number} */ WebGL2RenderingContext.prototype.INT_2_10_10_10_REV; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_PAUSED; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_ACTIVE; /** @const {number} */ WebGL2RenderingContext.prototype.TRANSFORM_FEEDBACK_BINDING; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_IMMUTABLE_FORMAT; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_ELEMENT_INDEX; /** @const {number} */ WebGL2RenderingContext.prototype.TEXTURE_IMMUTABLE_LEVELS; /** @const {number} */ WebGL2RenderingContext.prototype.TIMEOUT_IGNORED; /** @const {number} */ WebGL2RenderingContext.prototype.MAX_CLIENT_WAIT_TIMEOUT_WEBGL; /* Buffer objects */ /** * @param {number} target * @param {?ArrayBufferView|?ArrayBuffer|number} data * @param {number} usage * @param {number=} opt_srcOffset * @param {number=} opt_length * @return {undefined} * @override */ WebGL2RenderingContext.prototype.bufferData = function( target, data, usage, opt_srcOffset, opt_length) {}; /** * @param {number} target * @param {number} offset * @param {?ArrayBufferView|?ArrayBuffer} data * @param {number=} opt_srcOffset * @param {number=} opt_length * @return {undefined} * @override */ WebGL2RenderingContext.prototype.bufferSubData = function( target, offset, data, opt_srcOffset, opt_length) {}; /** * @param {number} readTarget * @param {number} writeTarget * @param {number} readOffset * @param {number} writeOffset * @param {number} size * @return {undefined} */ WebGL2RenderingContext.prototype.copyBufferSubData = function( readTarget, writeTarget, readOffset, writeOffset, size) {}; /** * @param {number} target * @param {number} srcByteOffset * @param {?ArrayBufferView|?ArrayBuffer} dstBuffer * @param {number=} opt_dstOffset * @param {number=} opt_length * @return {undefined} */ WebGL2RenderingContext.prototype.getBufferSubData = function( target, srcByteOffset, dstBuffer, opt_dstOffset, opt_length) {}; /* Framebuffer objects */ /** * @param {number} srcX0 * @param {number} srcY0 * @param {number} srcX1 * @param {number} srcY1 * @param {number} dstX0 * @param {number} dstY0 * @param {number} dstX1 * @param {number} dstY1 * @param {number} mask * @param {number} filter * @return {undefined} */ WebGL2RenderingContext.prototype.blitFramebuffer = function( srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) {}; /** * @param {number} target * @param {number} attachment * @param {?WebGLTexture} texture * @param {number} level * @param {number} layer * @return {undefined} */ WebGL2RenderingContext.prototype.framebufferTextureLayer = function( target, attachment, texture, level, layer) {}; /** * @param {number} target * @param {!Array} attachments * @return {undefined} */ WebGL2RenderingContext.prototype.invalidateFramebuffer = function( target, attachments) {}; /** * @param {number} target * @param {!Array} attachments * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @return {undefined} */ WebGL2RenderingContext.prototype.invalidateSubFramebuffer = function( target, attachments, x, y, width, height) {}; /** * @param {number} src * @return {undefined} */ WebGL2RenderingContext.prototype.readBuffer = function(src) {}; /* Renderbuffer objects */ /** * @param {number} target * @param {number} internalformat * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContext.prototype.getInternalformatParameter = function( target, internalformat, pname) {}; /** * @param {number} target * @param {number} samples * @param {number} internalformat * @param {number} width * @param {number} height * @return {undefined} */ WebGL2RenderingContext.prototype.renderbufferStorageMultisample = function( target, samples, internalformat, width, height) {}; /* Texture objects */ /** * @param {number} target * @param {number} levels * @param {number} internalformat * @param {number} width * @param {number} height * @return {undefined} */ WebGL2RenderingContext.prototype.texStorage2D = function( target, levels, internalformat, width, height) {}; /** * @param {number} target * @param {number} levels * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} depth * @return {undefined} */ WebGL2RenderingContext.prototype.texStorage3D = function( target, levels, internalformat, width, height, depth) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} formatOrWidth * @param {number} typeOrHeight * @param {?TexImageSource|number} imgOrBorder * @param {number=} opt_format * @param {number=} opt_type * @param {?ArrayBufferView|?TexImageSource|number=} opt_imgOrOffset * @param {number=} opt_srcOffset * @return {undefined} * @override */ WebGL2RenderingContext.prototype.texImage2D = function( target, level, internalformat, formatOrWidth, typeOrHeight, imgOrBorder, opt_format, opt_type, opt_imgOrOffset, opt_srcOffset) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} formatOrWidth * @param {number} typeOrHeight * @param {?TexImageSource|number} dataOrFormat * @param {number=} opt_type * @param {?ArrayBufferView|?TexImageSource|number=} opt_imgOrOffset * @param {number=} opt_srcOffset * @return {undefined} * @override */ WebGL2RenderingContext.prototype.texSubImage2D = function( target, level, xoffset, yoffset, formatOrWidth, typeOrHeight, dataOrFormat, opt_type, opt_imgOrOffset, opt_srcOffset) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} depth * @param {number} border * @param {number} format * @param {number} type * @param {?ArrayBufferView|?TexImageSource|number} srcData * @param {number=} opt_srcOffset * @return {undefined} */ WebGL2RenderingContext.prototype.texImage3D = function( target, level, internalformat, width, height, depth, border, format, type, srcData, opt_srcOffset) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} zoffset * @param {number} width * @param {number} height * @param {number} depth * @param {number} format * @param {number} type * @param {?ArrayBufferView|?TexImageSource|number} srcData * @param {number=} opt_srcOffset * @return {undefined} */ WebGL2RenderingContext.prototype.texSubImage3D = function( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, srcData, opt_srcOffset) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} zoffset * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @return {undefined} */ WebGL2RenderingContext.prototype.copyTexSubImage3D = function( target, level, xoffset, yoffset, zoffset, x, y, width, height) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} border * @param {?ArrayBufferView|number} srcDataOrSize * @param {number=} opt_srcOffset * @param {number=} opt_srcLengthOverride * @return {undefined} * @override */ WebGL2RenderingContext.prototype.compressedTexImage2D = function( target, level, internalformat, width, height, border, srcDataOrSize, opt_srcOffset, opt_srcLengthOverride) {}; /** * @param {number} target * @param {number} level * @param {number} internalformat * @param {number} width * @param {number} height * @param {number} depth * @param {number} border * @param {!ArrayBufferView|number} srcDataOrSize * @param {number=} opt_srcOffset * @param {number=} opt_srcLengthOverride * @return {undefined} */ WebGL2RenderingContext.prototype.compressedTexImage3D = function( target, level, internalformat, width, height, depth, border, srcDataOrSize, opt_srcOffset, opt_srcLengthOverride) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} width * @param {number} height * @param {number} format * @param {?ArrayBufferView|number} srcDataOrSize * @param {number=} opt_srcOffset * @param {number=} opt_srcLengthOverride * @return {undefined} * @override */ WebGL2RenderingContext.prototype.compressedTexSubImage2D = function( target, level, xoffset, yoffset, width, height, format, srcDataOrSize, opt_srcOffset, opt_srcLengthOverride) {}; /** * @param {number} target * @param {number} level * @param {number} xoffset * @param {number} yoffset * @param {number} zoffset * @param {number} width * @param {number} height * @param {number} depth * @param {number} format * @param {!ArrayBufferView|number} srcDataOrSize * @param {number=} opt_srcOffset * @param {number=} opt_srcLengthOverride * @return {undefined} */ WebGL2RenderingContext.prototype.compressedTexSubImage3D = function( target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcDataOrSize, opt_srcOffset, opt_srcLengthOverride) {}; /* Programs and shaders */ /** * @param {!WebGLProgram} program * @param {string} name * @return {number} * @nosideeffects */ WebGL2RenderingContext.prototype.getFragDataLocation = function( program, name) {}; /* Uniforms */ /** * @param {?WebGLUniformLocation} location * @param {number} v0 * @return {undefined} */ WebGL2RenderingContext.prototype.uniform1ui = function(location, v0) {}; /** * @param {?WebGLUniformLocation} location * @param {number} v0 * @param {number} v1 * @return {undefined} */ WebGL2RenderingContext.prototype.uniform2ui = function(location, v0, v1) {}; /** * @param {?WebGLUniformLocation} location * @param {number} v0 * @param {number} v1 * @param {number} v2 * @return {undefined} */ WebGL2RenderingContext.prototype.uniform3ui = function(location, v0, v1, v2) {}; /** * @param {?WebGLUniformLocation} location * @param {number} v0 * @param {number} v1 * @param {number} v2 * @param {number} v3 * @return {undefined} */ WebGL2RenderingContext.prototype.uniform4ui = function( location, v0, v1, v2, v3) {}; /** * @param {?WebGLUniformLocation} location * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform1fv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform2fv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform3fv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform4fv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Int32Array|?Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform1iv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Int32Array|?Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform2iv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Int32Array|?Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform3iv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {?Int32Array|?Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniform4iv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {!Uint32Array|!Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniform1uiv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {!Uint32Array|!Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniform2uiv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {!Uint32Array|!Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniform3uiv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {!Uint32Array|!Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniform4uiv = function( location, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniformMatrix2fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {!Float32Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniformMatrix3x2fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {!Float32Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniformMatrix4x2fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {!Float32Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniformMatrix2x3fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniformMatrix3fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {!Float32Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniformMatrix4x3fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {!Float32Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniformMatrix2x4fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {!Float32Array|!Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} */ WebGL2RenderingContext.prototype.uniformMatrix3x4fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /** * @param {?WebGLUniformLocation} location * @param {boolean} transpose * @param {?Float32Array|?Array} data * @param {number=} opt_srcOffset * @param {number=} opt_srcLength * @return {undefined} * @override */ WebGL2RenderingContext.prototype.uniformMatrix4fv = function( location, transpose, data, opt_srcOffset, opt_srcLength) {}; /* Vertex attribs */ /** * @param {number} index * @param {number} x * @param {number} y * @param {number} z * @param {number} w * @return {undefined} */ WebGL2RenderingContext.prototype.vertexAttribI4i = function( index, x, y, z, w) {}; /** * @param {number} index * @param {!Int32Array|!Array|!Array} values * @return {undefined} */ WebGL2RenderingContext.prototype.vertexAttribI4iv = function(index, values) {}; /** * @param {number} index * @param {number} x * @param {number} y * @param {number} z * @param {number} w * @return {undefined} */ WebGL2RenderingContext.prototype.vertexAttribI4ui = function( index, x, y, z, w) {}; /** * @param {number} index * @param {!Uint32Array|!Array|!Array} values * @return {undefined} */ WebGL2RenderingContext.prototype.vertexAttribI4uiv = function(index, values) {}; /** * @param {number} index * @param {number} size * @param {number} type * @param {number} stride * @param {number} offset * @return {undefined} */ WebGL2RenderingContext.prototype.vertexAttribIPointer = function( index, size, type, stride, offset) {}; /* Writing to the drawing buffer */ /** * @param {number} index * @param {number} divisor * @return {undefined} */ WebGL2RenderingContext.prototype.vertexAttribDivisor = function( index, divisor) {}; /** * @param {number} mode * @param {number} first * @param {number} count * @param {number} instanceCount * @return {undefined} */ WebGL2RenderingContext.prototype.drawArraysInstanced = function( mode, first, count, instanceCount) {}; /** * @param {number} mode * @param {number} count * @param {number} type * @param {number} offset * @param {number} instanceCount * @return {undefined} */ WebGL2RenderingContext.prototype.drawElementsInstanced = function( mode, count, type, offset, instanceCount) {}; /** * @param {number} mode * @param {number} start * @param {number} end * @param {number} count * @param {number} type * @param {number} offset * @return {undefined} */ WebGL2RenderingContext.prototype.drawRangeElements = function( mode, start, end, count, type, offset) {}; /* Reading back pixels */ /** * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @param {number} format * @param {number} type * @param {?ArrayBufferView|number} dstDataOrOffset * @param {number=} opt_dstOffset * @return {undefined} * @override */ WebGL2RenderingContext.prototype.readPixels = function( x, y, width, height, format, type, dstDataOrOffset, opt_dstOffset) {}; /* Multiple Render Targets */ /** * @param {!Array} buffers * @return {undefined} */ WebGL2RenderingContext.prototype.drawBuffers = function(buffers) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {!Float32Array|!Array} values * @param {number=} opt_srcOffset * @return {undefined} */ WebGL2RenderingContext.prototype.clearBufferfv = function( buffer, drawbuffer, values, opt_srcOffset) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {!Int32Array|!Array|!Array} values * @param {number=} opt_srcOffset * @return {undefined} */ WebGL2RenderingContext.prototype.clearBufferiv = function( buffer, drawbuffer, values, opt_srcOffset) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {!Uint32Array|!Array|!Array} values * @param {number=} opt_srcOffset * @return {undefined} */ WebGL2RenderingContext.prototype.clearBufferuiv = function( buffer, drawbuffer, values, opt_srcOffset) {}; /** * @param {number} buffer * @param {number} drawbuffer * @param {number} depth * @param {number} stencil * @return {undefined} */ WebGL2RenderingContext.prototype.clearBufferfi = function( buffer, drawbuffer, depth, stencil) {}; /* Query Objects */ /** * @return {?WebGLQuery} */ WebGL2RenderingContext.prototype.createQuery = function() {}; /** * @param {?WebGLQuery} query * @return {undefined} */ WebGL2RenderingContext.prototype.deleteQuery = function(query) {}; /** * @param {?WebGLQuery} query * @return {boolean} */ WebGL2RenderingContext.prototype.isQuery = function(query) {}; /** * @param {number} target * @param {!WebGLQuery} query * @return {undefined} */ WebGL2RenderingContext.prototype.beginQuery = function(target, query) {}; /** * @param {number} target * @return {undefined} */ WebGL2RenderingContext.prototype.endQuery = function(target) {}; /** * @param {number} target * @param {number} pname * @return {?WebGLQuery} * @nosideeffects */ WebGL2RenderingContext.prototype.getQuery = function(target, pname) {}; /** * @param {!WebGLQuery} query * @param {number} pname * @return {*} */ WebGL2RenderingContext.prototype.getQueryParameter = function(query, pname) {}; /* Sampler Objects */ /** * @return {?WebGLSampler} */ WebGL2RenderingContext.prototype.createSampler = function() {}; /** * @param {?WebGLSampler} sampler * @return {undefined} */ WebGL2RenderingContext.prototype.deleteSampler = function(sampler) {}; /** * @param {?WebGLSampler} sampler * @return {boolean} */ WebGL2RenderingContext.prototype.isSampler = function(sampler) {}; /** * @param {number} unit * @param {?WebGLSampler} sampler * @return {undefined} */ WebGL2RenderingContext.prototype.bindSampler = function(unit, sampler) {}; /** * @param {!WebGLSampler} sampler * @param {number} pname * @param {number} param * @return {undefined} */ WebGL2RenderingContext.prototype.samplerParameteri = function( sampler, pname, param) {}; /** * @param {!WebGLSampler} sampler * @param {number} pname * @param {number} param * @return {undefined} */ WebGL2RenderingContext.prototype.samplerParameterf = function( sampler, pname, param) {}; /** * @param {!WebGLSampler} sampler * @param {number} pname * @return {*} * @nosideeffects */ WebGL2RenderingContext.prototype.getSamplerParameter = function( sampler, pname) {}; /* Sync objects */ /** * @param {number} condition * @param {number} flags * @return {?WebGLSync} */ WebGL2RenderingContext.prototype.fenceSync = function(condition, flags) {}; /** * @param {?WebGLSync} sync * @return {boolean} */ WebGL2RenderingContext.prototype.isSync = function(sync) {}; /** * @param {?WebGLSync} sync * @return {undefined} */ WebGL2RenderingContext.prototype.deleteSync = function(sync) {}; /** * @param {!WebGLSync} sync * @param {number} flags * @param {number} timeout * @return {undefined} */ WebGL2RenderingContext.prototype.clientWaitSync = function( sync, flags, timeout) {}; /** * @param {!WebGLSync} sync * @param {number} flags * @param {number} timeout * @return {undefined} */ WebGL2RenderingContext.prototype.waitSync = function(sync, flags, timeout) {}; /** * @param {!WebGLSync} sync * @param {number} pname * @return {*} */ WebGL2RenderingContext.prototype.getSyncParameter = function(sync, pname) {}; /* Transform Feedback */ /** * @return {?WebGLTransformFeedback} */ WebGL2RenderingContext.prototype.createTransformFeedback = function() {}; /** * @param {?WebGLTransformFeedback} tf * @return {undefined} */ WebGL2RenderingContext.prototype.deleteTransformFeedback = function(tf) {}; /** * @param {?WebGLTransformFeedback} tf * @return {boolean} */ WebGL2RenderingContext.prototype.isTransformFeedback = function(tf) {}; /** * @param {number} target * @param {?WebGLTransformFeedback} tf * @return {undefined} */ WebGL2RenderingContext.prototype.bindTransformFeedback = function( target, tf) {}; /** * @param {number} primitiveMode * @return {undefined} */ WebGL2RenderingContext.prototype.beginTransformFeedback = function( primitiveMode) {}; /** * @return {undefined} */ WebGL2RenderingContext.prototype.endTransformFeedback = function() {}; /** * @param {!WebGLProgram} program * @param {!Array} varyings * @param {number} bufferMode * @return {undefined} */ WebGL2RenderingContext.prototype.transformFeedbackVaryings = function( program, varyings, bufferMode) {}; /** * @param {!WebGLProgram} program * @param {number} index * @return {?WebGLActiveInfo} * @nosideeffects */ WebGL2RenderingContext.prototype.getTransformFeedbackVarying = function( program, index) {}; /** * @return {undefined} */ WebGL2RenderingContext.prototype.pauseTransformFeedback = function() {}; /** * @return {undefined} */ WebGL2RenderingContext.prototype.resumeTransformFeedback = function() {}; /* Uniform Buffer Objects and Transform Feedback Buffers */ /** * @param {number} target * @param {number} index * @param {?WebGLBuffer} buffer * @return {undefined} */ WebGL2RenderingContext.prototype.bindBufferBase = function( target, index, buffer) {}; /** * @param {number} target * @param {number} index * @param {?WebGLBuffer} buffer * @param {number} offset * @param {number} size * @return {undefined} */ WebGL2RenderingContext.prototype.bindBufferRange = function( target, index, buffer, offset, size) {}; /** * @param {number} target * @param {number} index * @return {*} */ WebGL2RenderingContext.prototype.getIndexedParameter = function( target, index) {}; /** * @param {!WebGLProgram} program * @param {!Array} uniformNames * @return {!Array} */ WebGL2RenderingContext.prototype.getUniformIndices = function( program, uniformNames) {}; /** * @param {!WebGLProgram} program * @param {!Array} uniformIndices * @param {number} pname * @return {*} */ WebGL2RenderingContext.prototype.getActiveUniforms = function( program, uniformIndices, pname) {}; /** * @param {!WebGLProgram} program * @param {string} uniformBlockName * @return {number} * @nosideeffects */ WebGL2RenderingContext.prototype.getUniformBlockIndex = function( program, uniformBlockName) {}; /** * @param {!WebGLProgram} program * @param {number} uniformBlockIndex * @param {number} pname * @return {*} */ WebGL2RenderingContext.prototype.getActiveUniformBlockParameter = function( program, uniformBlockIndex, pname) {}; /** * @param {!WebGLProgram} program * @param {number} uniformBlockIndex * @return {?string} * @nosideeffects */ WebGL2RenderingContext.prototype.getActiveUniformBlockName = function( program, uniformBlockIndex) {}; /** * @param {!WebGLProgram} program * @param {number} uniformBlockIndex * @param {number} uniformBlockBinding * @return {undefined} */ WebGL2RenderingContext.prototype.uniformBlockBinding = function( program, uniformBlockIndex, uniformBlockBinding) {}; /* Vertex Array Objects */ /** * @return {?WebGLVertexArrayObject} */ WebGL2RenderingContext.prototype.createVertexArray = function() {}; /** * @param {?WebGLVertexArrayObject} vertexArray * @return {undefined} */ WebGL2RenderingContext.prototype.deleteVertexArray = function(vertexArray) {}; /** * @param {?WebGLVertexArrayObject} vertexArray * @return {boolean} */ WebGL2RenderingContext.prototype.isVertexArray = function(vertexArray) {}; /** * @param {?WebGLVertexArrayObject} array * @return {undefined} */ WebGL2RenderingContext.prototype.bindVertexArray = function(array) {}; /** * @constructor * @extends {WebGLObject} */ function WebGLQuery() {} /** * @constructor * @extends {WebGLObject} */ function WebGLSampler() {} /** * @constructor * @extends {WebGLObject} */ function WebGLSync() {} /** * @constructor * @extends {WebGLObject} */ function WebGLTransformFeedback() {} /** * @constructor * @extends {WebGLObject} */ function WebGLVertexArrayObject() {}