/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.view; import android.content.Context; import java.util.ArrayList; import java.util.Arrays; import java.util.Calendar; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.Map; /** *

* This class represents the basic building block for user interface components. A View * occupies a rectangular area on the screen and is responsible for drawing and * event handling. View is the base class for widgets, which are * used to create interactive UI components (buttons, text fields, etc.). The * {@link android.view.ViewGroup} subclass is the base class for layouts, which * are invisible containers that hold other Views (or other ViewGroups) and define * their layout properties. *

* *
*

Developer Guides

*

For information about using this class to develop your application's user interface, * read the User Interface developer guide. *

* * *

Using Views

*

* All of the views in a window are arranged in a single tree. You can add views * either from code or by specifying a tree of views in one or more XML layout * files. There are many specialized subclasses of views that act as controls or * are capable of displaying text, images, or other content. *

*

* Once you have created a tree of views, there are typically a few types of * common operations you may wish to perform: *

*

*

* Note: The Android framework is responsible for measuring, laying out and * drawing views. You should not call methods that perform these actions on * views yourself unless you are actually implementing a * {@link android.view.ViewGroup}. *

* * *

Implementing a Custom View

* *

* To implement a custom view, you will usually begin by providing overrides for * some of the standard methods that the framework calls on all views. You do * not need to override all of these methods. In fact, you can start by just * overriding {@link #onDraw(android.graphics.Canvas)}. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
Category Methods Description
CreationConstructorsThere is a form of the constructor that are called when the view * is created from code and a form that is called when the view is * inflated from a layout file. The second form should parse and apply * any attributes defined in the layout file. *
{@link #onFinishInflate()}Called after a view and all of its children has been inflated * from XML.
Layout{@link #onMeasure(int, int)}Called to determine the size requirements for this view and all * of its children. *
{@link #onLayout(boolean, int, int, int, int)}Called when this view should assign a size and position to all * of its children. *
{@link #onSizeChanged(int, int, int, int)}Called when the size of this view has changed. *
Drawing{@link #onDraw(android.graphics.Canvas)}Called when the view should render its content. *
Event processing{@link #onKeyDown(int, KeyEvent)}Called when a new hardware key event occurs. *
{@link #onKeyUp(int, KeyEvent)}Called when a hardware key up event occurs. *
{@link #onTrackballEvent(MotionEvent)}Called when a trackball motion event occurs. *
{@link #onTouchEvent(MotionEvent)}Called when a touch screen motion event occurs. *
Focus{@link #onFocusChanged(boolean, int, android.graphics.Rect)}Called when the view gains or loses focus. *
{@link #onWindowFocusChanged(boolean)}Called when the window containing the view gains or loses focus. *
Attaching{@link #onAttachedToWindow()}Called when the view is attached to a window. *
{@link #onDetachedFromWindow}Called when the view is detached from its window. *
{@link #onWindowVisibilityChanged(int)}Called when the visibility of the window containing the view * has changed. *
*

* * *

IDs

* Views may have an integer id associated with them. These ids are typically * assigned in the layout XML files, and are used to find specific views within * the view tree. A common pattern is to: * *

* View IDs need not be unique throughout the tree, but it is good practice to * ensure that they are at least unique within the part of the tree you are * searching. *

* * *

Position

*

* The geometry of a view is that of a rectangle. A view has a location, * expressed as a pair of left and top coordinates, and * two dimensions, expressed as a width and a height. The unit for location * and dimensions is the pixel. *

* *

* It is possible to retrieve the location of a view by invoking the methods * {@link #getLeft()} and {@link #getTop()}. The former returns the left, or X, * coordinate of the rectangle representing the view. The latter returns the * top, or Y, coordinate of the rectangle representing the view. These methods * both return the location of the view relative to its parent. For instance, * when getLeft() returns 20, that means the view is located 20 pixels to the * right of the left edge of its direct parent. *

* *

* In addition, several convenience methods are offered to avoid unnecessary * computations, namely {@link #getRight()} and {@link #getBottom()}. * These methods return the coordinates of the right and bottom edges of the * rectangle representing the view. For instance, calling {@link #getRight()} * is similar to the following computation: getLeft() + getWidth() * (see Size for more information about the width.) *

* * *

Size, padding and margins

*

* The size of a view is expressed with a width and a height. A view actually * possess two pairs of width and height values. *

* *

* The first pair is known as measured width and * measured height. These dimensions define how big a view wants to be * within its parent (see Layout for more details.) The * measured dimensions can be obtained by calling {@link #getMeasuredWidth()} * and {@link #getMeasuredHeight()}. *

* *

* The second pair is simply known as width and height, or * sometimes drawing width and drawing height. These * dimensions define the actual size of the view on screen, at drawing time and * after layout. These values may, but do not have to, be different from the * measured width and height. The width and height can be obtained by calling * {@link #getWidth()} and {@link #getHeight()}. *

* *

* To measure its dimensions, a view takes into account its padding. The padding * is expressed in pixels for the left, top, right and bottom parts of the view. * Padding can be used to offset the content of the view by a specific amount of * pixels. For instance, a left padding of 2 will push the view's content by * 2 pixels to the right of the left edge. Padding can be set using the * {@link #setPadding(int, int, int, int)} or {@link #setPaddingRelative(int, int, int, int)} * method and queried by calling {@link #getPaddingLeft()}, {@link #getPaddingTop()}, * {@link #getPaddingRight()}, {@link #getPaddingBottom()}, {@link #getPaddingStart()}, * {@link #getPaddingEnd()}. *

* *

* Even though a view can define a padding, it does not provide any support for * margins. However, view groups provide such a support. Refer to * {@link android.view.ViewGroup} and * {@link android.view.ViewGroup.MarginLayoutParams} for further information. *

* * *

Layout

*

* Layout is a two pass process: a measure pass and a layout pass. The measuring * pass is implemented in {@link #measure(int, int)} and is a top-down traversal * of the view tree. Each view pushes dimension specifications down the tree * during the recursion. At the end of the measure pass, every view has stored * its measurements. The second pass happens in * {@link #layout(int,int,int,int)} and is also top-down. During * this pass each parent is responsible for positioning all of its children * using the sizes computed in the measure pass. *

* *

* When a view's measure() method returns, its {@link #getMeasuredWidth()} and * {@link #getMeasuredHeight()} values must be set, along with those for all of * that view's descendants. A view's measured width and measured height values * must respect the constraints imposed by the view's parents. This guarantees * that at the end of the measure pass, all parents accept all of their * children's measurements. A parent view may call measure() more than once on * its children. For example, the parent may measure each child once with * unspecified dimensions to find out how big they want to be, then call * measure() on them again with actual numbers if the sum of all the children's * unconstrained sizes is too big or too small. *

* *

* The measure pass uses two classes to communicate dimensions. The * {@link MeasureSpec} class is used by views to tell their parents how they * want to be measured and positioned. The base LayoutParams class just * describes how big the view wants to be for both width and height. For each * dimension, it can specify one of: *

* There are subclasses of LayoutParams for different subclasses of ViewGroup. * For example, AbsoluteLayout has its own subclass of LayoutParams which adds * an X and Y value. *

* *

* MeasureSpecs are used to push requirements down the tree from parent to * child. A MeasureSpec can be in one of three modes: *

*

* *

* To initiate a layout, call {@link #requestLayout}. This method is typically * called by a view on itself when it believes that is can no longer fit within * its current bounds. *

* * *

Drawing

*

* Drawing is handled by walking the tree and recording the drawing commands of * any View that needs to update. After this, the drawing commands of the * entire tree are issued to screen, clipped to the newly damaged area. *

* *

* The tree is largely recorded and drawn in order, with parents drawn before * (i.e., behind) their children, with siblings drawn in the order they appear * in the tree. If you set a background drawable for a View, then the View will * draw it before calling back to its onDraw() method. The child * drawing order can be overridden with * {@link ViewGroup#setChildrenDrawingOrderEnabled(boolean) custom child drawing order} * in a ViewGroup, and with {@link #setZ(float)} custom Z values} set on Views. *

* *

* To force a view to draw, call {@link #invalidate()}. *

* * *

Event Handling and Threading

*

* The basic cycle of a view is as follows: *

    *
  1. An event comes in and is dispatched to the appropriate view. The view * handles the event and notifies any listeners.
  2. *
  3. If in the course of processing the event, the view's bounds may need * to be changed, the view will call {@link #requestLayout()}.
  4. *
  5. Similarly, if in the course of processing the event the view's appearance * may need to be changed, the view will call {@link #invalidate()}.
  6. *
  7. If either {@link #requestLayout()} or {@link #invalidate()} were called, * the framework will take care of measuring, laying out, and drawing the tree * as appropriate.
  8. *
*

* *

Note: The entire view tree is single threaded. You must always be on * the UI thread when calling any method on any view. * If you are doing work on other threads and want to update the state of a view * from that thread, you should use a {@link Handler}. *

* * *

Focus Handling

*

* The framework will handle routine focus movement in response to user input. * This includes changing the focus as views are removed or hidden, or as new * views become available. Views indicate their willingness to take focus * through the {@link #isFocusable} method. To change whether a view can take * focus, call {@link #setFocusable(boolean)}. When in touch mode (see notes below) * views indicate whether they still would like focus via {@link #isFocusableInTouchMode} * and can change this via {@link #setFocusableInTouchMode(boolean)}. *

*

* Focus movement is based on an algorithm which finds the nearest neighbor in a * given direction. In rare cases, the default algorithm may not match the * intended behavior of the developer. In these situations, you can provide * explicit overrides by using these XML attributes in the layout file: *

 * nextFocusDown
 * nextFocusLeft
 * nextFocusRight
 * nextFocusUp
 * 
*

* * *

* To get a particular view to take focus, call {@link #requestFocus()}. *

* * *

Touch Mode

*

* When a user is navigating a user interface via directional keys such as a D-pad, it is * necessary to give focus to actionable items such as buttons so the user can see * what will take input. If the device has touch capabilities, however, and the user * begins interacting with the interface by touching it, it is no longer necessary to * always highlight, or give focus to, a particular view. This motivates a mode * for interaction named 'touch mode'. *

*

* For a touch capable device, once the user touches the screen, the device * will enter touch mode. From this point onward, only views for which * {@link #isFocusableInTouchMode} is true will be focusable, such as text editing widgets. * Other views that are touchable, like buttons, will not take focus when touched; they will * only fire the on click listeners. *

*

* Any time a user hits a directional key, such as a D-pad direction, the view device will * exit touch mode, and find a view to take focus, so that the user may resume interacting * with the user interface without touching the screen again. *

*

* The touch mode state is maintained across {@link android.app.Activity}s. Call * {@link #isInTouchMode} to see whether the device is currently in touch mode. *

* * *

Scrolling

*

* The framework provides basic support for views that wish to internally * scroll their content. This includes keeping track of the X and Y scroll * offset as well as mechanisms for drawing scrollbars. See * {@link #scrollBy(int, int)}, {@link #scrollTo(int, int)}, and * {@link #awakenScrollBars()} for more details. *

* * *

Tags

*

* Unlike IDs, tags are not used to identify views. Tags are essentially an * extra piece of information that can be associated with a view. They are most * often used as a convenience to store data related to views in the views * themselves rather than by putting them in a separate structure. *

*

* Tags may be specified with character sequence values in layout XML as either * a single tag using the {@link android.R.styleable#View_tag android:tag} * attribute or multiple tags using the {@code } child element: *

 *     <View ...
 *           android:tag="@string/mytag_value" />
 *     <View ...>
 *         <tag android:id="@+id/mytag"
 *              android:value="@string/mytag_value" />
 *     </View>
 * 
*

*

* Tags may also be specified with arbitrary objects from code using * {@link #setTag(Object)} or {@link #setTag(int, Object)}. *

* * *

Themes

*

* By default, Views are created using the theme of the Context object supplied * to their constructor; however, a different theme may be specified by using * the {@link android.R.styleable#View_theme android:theme} attribute in layout * XML or by passing a {@link ContextThemeWrapper} to the constructor from * code. *

*

* When the {@link android.R.styleable#View_theme android:theme} attribute is * used in XML, the specified theme is applied on top of the inflation * context's theme (see {@link LayoutInflater}) and used for the view itself as * well as any child elements. *

*

* In the following example, both views will be created using the Material dark * color scheme; however, because an overlay theme is used which only defines a * subset of attributes, the value of * {@link android.R.styleable#Theme_colorAccent android:colorAccent} defined on * the inflation context's theme (e.g. the Activity theme) will be preserved. *

 *     <LinearLayout
 *             ...
 *             android:theme="@android:theme/ThemeOverlay.Material.Dark">
 *         <View ...>
 *     </LinearLayout>
 * 
*

* * *

Properties

*

* The View class exposes an {@link #ALPHA} property, as well as several transform-related * properties, such as {@link #TRANSLATION_X} and {@link #TRANSLATION_Y}. These properties are * available both in the {@link Property} form as well as in similarly-named setter/getter * methods (such as {@link #setAlpha(float)} for {@link #ALPHA}). These properties can * be used to set persistent state associated with these rendering-related properties on the view. * The properties and methods can also be used in conjunction with * {@link android.animation.Animator Animator}-based animations, described more in the * Animation section. *

* * *

Animation

*

* Starting with Android 3.0, the preferred way of animating views is to use the * {@link android.animation} package APIs. These {@link android.animation.Animator Animator}-based * classes change actual properties of the View object, such as {@link #setAlpha(float) alpha} and * {@link #setTranslationX(float) translationX}. This behavior is contrasted to that of the pre-3.0 * {@link android.view.animation.Animation Animation}-based classes, which instead animate only * how the view is drawn on the display. In particular, the {@link ViewPropertyAnimator} class * makes animating these View properties particularly easy and efficient. *

*

* Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered. * You can attach an {@link Animation} object to a view using * {@link #setAnimation(Animation)} or * {@link #startAnimation(Animation)}. The animation can alter the scale, * rotation, translation and alpha of a view over time. If the animation is * attached to a view that has children, the animation will affect the entire * subtree rooted by that node. When an animation is started, the framework will * take care of redrawing the appropriate views until the animation completes. *

* * *

Security

*

* Sometimes it is essential that an application be able to verify that an action * is being performed with the full knowledge and consent of the user, such as * granting a permission request, making a purchase or clicking on an advertisement. * Unfortunately, a malicious application could try to spoof the user into * performing these actions, unaware, by concealing the intended purpose of the view. * As a remedy, the framework offers a touch filtering mechanism that can be used to * improve the security of views that provide access to sensitive functionality. *

* To enable touch filtering, call {@link #setFilterTouchesWhenObscured(boolean)} or set the * android:filterTouchesWhenObscured layout attribute to true. When enabled, the framework * will discard touches that are received whenever the view's window is obscured by * another visible window. As a result, the view will not receive touches whenever a * toast, dialog or other window appears above the view's window. *

* For more fine-grained control over security, consider overriding the * {@link #onFilterTouchEventForSecurity(MotionEvent)} method to implement your own * security policy. See also {@link MotionEvent#FLAG_WINDOW_IS_OBSCURED}. *

* * @attr ref android.R.styleable#View_accessibilityHeading * @attr ref android.R.styleable#View_alpha * @attr ref android.R.styleable#View_background * @attr ref android.R.styleable#View_clickable * @attr ref android.R.styleable#View_contentDescription * @attr ref android.R.styleable#View_drawingCacheQuality * @attr ref android.R.styleable#View_duplicateParentState * @attr ref android.R.styleable#View_id * @attr ref android.R.styleable#View_requiresFadingEdge * @attr ref android.R.styleable#View_fadeScrollbars * @attr ref android.R.styleable#View_fadingEdgeLength * @attr ref android.R.styleable#View_filterTouchesWhenObscured * @attr ref android.R.styleable#View_fitsSystemWindows * @attr ref android.R.styleable#View_isScrollContainer * @attr ref android.R.styleable#View_focusable * @attr ref android.R.styleable#View_focusableInTouchMode * @attr ref android.R.styleable#View_focusedByDefault * @attr ref android.R.styleable#View_hapticFeedbackEnabled * @attr ref android.R.styleable#View_keepScreenOn * @attr ref android.R.styleable#View_keyboardNavigationCluster * @attr ref android.R.styleable#View_layerType * @attr ref android.R.styleable#View_layoutDirection * @attr ref android.R.styleable#View_longClickable * @attr ref android.R.styleable#View_minHeight * @attr ref android.R.styleable#View_minWidth * @attr ref android.R.styleable#View_nextClusterForward * @attr ref android.R.styleable#View_nextFocusDown * @attr ref android.R.styleable#View_nextFocusLeft * @attr ref android.R.styleable#View_nextFocusRight * @attr ref android.R.styleable#View_nextFocusUp * @attr ref android.R.styleable#View_onClick * @attr ref android.R.styleable#View_outlineSpotShadowColor * @attr ref android.R.styleable#View_outlineAmbientShadowColor * @attr ref android.R.styleable#View_padding * @attr ref android.R.styleable#View_paddingHorizontal * @attr ref android.R.styleable#View_paddingVertical * @attr ref android.R.styleable#View_paddingBottom * @attr ref android.R.styleable#View_paddingLeft * @attr ref android.R.styleable#View_paddingRight * @attr ref android.R.styleable#View_paddingTop * @attr ref android.R.styleable#View_paddingStart * @attr ref android.R.styleable#View_paddingEnd * @attr ref android.R.styleable#View_saveEnabled * @attr ref android.R.styleable#View_rotation * @attr ref android.R.styleable#View_rotationX * @attr ref android.R.styleable#View_rotationY * @attr ref android.R.styleable#View_scaleX * @attr ref android.R.styleable#View_scaleY * @attr ref android.R.styleable#View_scrollX * @attr ref android.R.styleable#View_scrollY * @attr ref android.R.styleable#View_scrollbarSize * @attr ref android.R.styleable#View_scrollbarStyle * @attr ref android.R.styleable#View_scrollbars * @attr ref android.R.styleable#View_scrollbarDefaultDelayBeforeFade * @attr ref android.R.styleable#View_scrollbarFadeDuration * @attr ref android.R.styleable#View_scrollbarTrackHorizontal * @attr ref android.R.styleable#View_scrollbarThumbHorizontal * @attr ref android.R.styleable#View_scrollbarThumbVertical * @attr ref android.R.styleable#View_scrollbarTrackVertical * @attr ref android.R.styleable#View_scrollbarAlwaysDrawHorizontalTrack * @attr ref android.R.styleable#View_scrollbarAlwaysDrawVerticalTrack * @attr ref android.R.styleable#View_stateListAnimator * @attr ref android.R.styleable#View_transitionName * @attr ref android.R.styleable#View_soundEffectsEnabled * @attr ref android.R.styleable#View_tag * @attr ref android.R.styleable#View_textAlignment * @attr ref android.R.styleable#View_textDirection * @attr ref android.R.styleable#View_transformPivotX * @attr ref android.R.styleable#View_transformPivotY * @attr ref android.R.styleable#View_translationX * @attr ref android.R.styleable#View_translationY * @attr ref android.R.styleable#View_translationZ * @attr ref android.R.styleable#View_visibility * @attr ref android.R.styleable#View_theme * * @see android.view.ViewGroup */ public class View { /** * Simple constructor to use when creating a view from code. * * @param context The Context the view is running in, through which it can * access the current theme, resources, etc. */ public View(Context context) { } }