namespace Types { public delegate void EventHandler(object sender, object e); /*internal*/ class Class { /*private*/ class NestedClass { /*private*/ string Method(T t) => t.ToString(); /*private*/ string this[int i] { get => i.ToString(); set { } } /*private*/ string Field; /*private*/ string Prop { get; set; } /*private*/ event EventHandler Event; } /*private*/ void Method() { } /*private*/ string this[int i] { get => i.ToString(); set { } } /*private*/ string Field; /*private*/ string Prop { get; set; } /*private*/ event EventHandler Event; } internal class Class2 { private class NestedClass2 { private string Method(T t) => t.ToString(); private string this[int i] { get => i.ToString(); set { } } private string Field; private string Prop { get; set; } private event EventHandler Event; } private void Method() { } private string this[int i] { get => i.ToString(); set { } } private string Field; private string Prop { get; set; } private event EventHandler Event; } /*internal*/ interface Interface { void Method(); string this[int i] { get; set; } string Prop { get; set; } event EventHandler Event; } internal interface Interface2 { void Method(); string this[int i] { get; set; } string Prop { get; set; } event EventHandler Event; } /*internal*/ enum Enum { } enum Enum2 { } /*internal*/ struct Struct { } struct Struct2 { } }