/* * Copyright 2013 The Closure Compiler Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Definitions for W3C's Gamepad specification. * @see http://www.w3.org/TR/gamepad/ * @externs */ /** * @return {!Array.} */ navigator.getGamepads = function() {}; /** * @return {!Array.} */ navigator.webkitGetGamepads = function() {}; /** * @interface */ var Gamepad = function() {}; /** * @type {string} */ Gamepad.prototype.id; // read-only /** * @type {number} */ Gamepad.prototype.index; // read-only /** * @type {boolean} */ Gamepad.prototype.connected; // read-only /** * @type {number} */ Gamepad.prototype.timestamp; // read-only /** * @type {string} */ Gamepad.prototype.mapping; // read-only /** * @type {!Array.} */ Gamepad.prototype.axes; // read-only /** * Note: The W3C spec changed, this property now returns an array of * GamepadButton objects. * * @type {(!Array.|!Array.)} */ Gamepad.prototype.buttons; /** * @interface */ var GamepadButton = function() {}; /** * @type {boolean} */ GamepadButton.prototype.pressed; // read-only /** * @type {number} */ GamepadButton.prototype.value; // read-only