int topLevel = 0; int f1(void) { int i; i = 2; return i; } int f2(void) { int i = 0; i = 2; return i; } int f3(void) { int i = 0; i = 2; i++; return i; } int f4(void) { static int i = 0; i++; return i; } void f5(void) { int x; int y; x = 7; y = x++; x = 8; } void f6(void) { int x; int y; x = 7; y = topLevel++; x = 8; } int f7(int x) { switch(x) { case 1: return 3; case 2: break; default: return 4; } return 5; } void f8(void) { int x; for (x = 3; x < 10; x++) { } for (x = 3; x < 10; ) { } for (x = 3; ; x++) { } for (x = 3; ; ) { } for ( ; x < 10; x++) { } for ( ; x < 10; ) { } for ( ; ; x++) { } for ( ; ; ) { } } void (*funPointer)(void); void f9(void) { funPointer(); } int fib(int x) { if (x < 2) { return x; } else { return fib(x - 2) + fib(x - 1); } } void mut1(int x); void mut2(int x); void mut1(int x) { if (x != 0) { mut2(x - 1); } } void mut2(int x) { if (x != 0) { mut1(x - 1); } }