using System; using System.IO; using System.Collections.Generic; namespace Enums { enum Color { Red, Green, Blue } internal enum LongColor : long { Red, Green, Blue } enum E : long { } enum ValueColor : uint { OneRed = 1, TwoGreen = 2, FourBlue = 4 } enum SparseColor { Red, Green = 10, Blue, AnotherBlue = Blue + Red } class Test { static void Main() { Console.WriteLine(StringFromColor(SparseColor.Red)); Console.WriteLine(StringFromColor(SparseColor.Green)); Console.WriteLine(StringFromColor(SparseColor.Blue)); } static string StringFromColor(SparseColor c) { switch (c) { case SparseColor.Red: return String.Format("Red = {0}", (int)c); case SparseColor.Green: return String.Format("Green = {0}", (int)c); case SparseColor.Blue: return String.Format("Blue = {0}", (int)c); default: return "Invalid color"; } } } }