using System; using System.IO; using System.Collections.Generic; namespace Fields { class A { public static int X = 1, Y, Z = 100; } public class B { public static int X = 1; public static int Y; public static int Z = 100; } public class C { static int count = 0; public C() { count++; } public static int Count { get { return count; } } } public class Application { public static volatile bool finished; static double x = Math.Sqrt(2.0); int i = 100; string s = "Hello"; void Main() { Decimal d = Decimal.MaxValue; C x1 = new C(); Console.WriteLine(C.Count); C x2 = new C(); Console.WriteLine(C.Count); } } public class Color { public static readonly Color Black = new Color(0, 0, 0); public static readonly Color White = new Color(255, 255, 255); public Color(byte r, byte g, byte b) { } } public class TestBindings { static int a = b + 1; static int b = a + 1; } } namespace Constants { public class A { public const int X = B.Z + 1; public const int Y = 10; } public class B { public const int Z = A.Y + 1; } public class C { public const int Foo = 1; public long? x; public C() { x = Foo; dynamic dyn = Foo; D d = Foo; C c = new C { x = Foo }; } } public class D { public D(int d) { } static public implicit operator D(int d) { return new D(d); } } }