// Generated automatically from android.graphics.SurfaceTexture for testing purposes package android.graphics; import android.os.Handler; public class SurfaceTexture { protected SurfaceTexture() {} protected void finalize(){} public SurfaceTexture(boolean p0){} public SurfaceTexture(int p0){} public SurfaceTexture(int p0, boolean p1){} public boolean isReleased(){ return false; } public long getTimestamp(){ return 0; } public void attachToGLContext(int p0){} public void detachFromGLContext(){} public void getTransformMatrix(float[] p0){} public void release(){} public void releaseTexImage(){} public void setDefaultBufferSize(int p0, int p1){} public void setOnFrameAvailableListener(SurfaceTexture.OnFrameAvailableListener p0){} public void setOnFrameAvailableListener(SurfaceTexture.OnFrameAvailableListener p0, Handler p1){} public void updateTexImage(){} static public interface OnFrameAvailableListener { void onFrameAvailable(SurfaceTexture p0); } }