// Generated automatically from android.graphics.Path for testing purposes package android.graphics; import android.graphics.Matrix; import android.graphics.RectF; public class Path { public Path(){} public Path(Path p0){} public Path.FillType getFillType(){ return null; } public boolean isConvex(){ return false; } public boolean isEmpty(){ return false; } public boolean isInverseFillType(){ return false; } public boolean isRect(RectF p0){ return false; } public boolean op(Path p0, Path p1, Path.Op p2){ return false; } public boolean op(Path p0, Path.Op p1){ return false; } public float[] approximate(float p0){ return null; } public void addArc(RectF p0, float p1, float p2){} public void addArc(float p0, float p1, float p2, float p3, float p4, float p5){} public void addCircle(float p0, float p1, float p2, Path.Direction p3){} public void addOval(RectF p0, Path.Direction p1){} public void addOval(float p0, float p1, float p2, float p3, Path.Direction p4){} public void addPath(Path p0){} public void addPath(Path p0, Matrix p1){} public void addPath(Path p0, float p1, float p2){} public void addRect(RectF p0, Path.Direction p1){} public void addRect(float p0, float p1, float p2, float p3, Path.Direction p4){} public void addRoundRect(RectF p0, float p1, float p2, Path.Direction p3){} public void addRoundRect(RectF p0, float[] p1, Path.Direction p2){} public void addRoundRect(float p0, float p1, float p2, float p3, float p4, float p5, Path.Direction p6){} public void addRoundRect(float p0, float p1, float p2, float p3, float[] p4, Path.Direction p5){} public void arcTo(RectF p0, float p1, float p2){} public void arcTo(RectF p0, float p1, float p2, boolean p3){} public void arcTo(float p0, float p1, float p2, float p3, float p4, float p5, boolean p6){} public void close(){} public void computeBounds(RectF p0, boolean p1){} public void cubicTo(float p0, float p1, float p2, float p3, float p4, float p5){} public void incReserve(int p0){} public void lineTo(float p0, float p1){} public void moveTo(float p0, float p1){} public void offset(float p0, float p1){} public void offset(float p0, float p1, Path p2){} public void quadTo(float p0, float p1, float p2, float p3){} public void rCubicTo(float p0, float p1, float p2, float p3, float p4, float p5){} public void rLineTo(float p0, float p1){} public void rMoveTo(float p0, float p1){} public void rQuadTo(float p0, float p1, float p2, float p3){} public void reset(){} public void rewind(){} public void set(Path p0){} public void setFillType(Path.FillType p0){} public void setLastPoint(float p0, float p1){} public void toggleInverseFillType(){} public void transform(Matrix p0){} public void transform(Matrix p0, Path p1){} static public enum Direction { CCW, CW; private Direction() {} } static public enum FillType { EVEN_ODD, INVERSE_EVEN_ODD, INVERSE_WINDING, WINDING; private FillType() {} } static public enum Op { DIFFERENCE, INTERSECT, REVERSE_DIFFERENCE, UNION, XOR; private Op() {} } }