This adds:
* a base `README.md` file to `codegen`
* module docstrings for the modules in `generators`
* help strings on all command line flags
Moreover some unneeded command line flags (`--namespace`,
`--include-dir` and `--trap-affix`) have been dropped.
Python code was simplified, and now a `--generate` option can be used
to drive what can be generated.
The extractor pack creation now will use an internally generated
dbscheme. This should be the same as the checked in one, but doing so
allows `bazel run create-extractor-pack` and `bazel run codegen` to be
run independently from one another, while previously the former had to
follow the latter in case of a schema change. This is the change that
triggered the above simplification, as in order for the two dbscheme
files to be identical, the first `// generated` line had to state the
same generator script.
This allows to avoid bypassing label type correcness in the extractor,
and allows to independently resolve TBD extractions, as with this
approach TBD nodes do have the correctly typed trap label. The TBD
status is now a predicate on the QL side.
This requires:
* a default visit using the correct type, which is achieved via macro
metaprogramming in `VisitorBase.h`, following the way
`swift::ASTVisitor` is programmed
* a mapping from labels to corresponding binding trap entries. The
functor is defined in `TrapTagTraits.h` and instantiated in generated
`TrapEntries.h`
* Binding trap entries for TBD unknown entities must not have any other
field than the `id` (after all, we are supposed to not extract them
yet). This is why all unextracted fields in `schema.yml` have been
commented out, and will be uncommentend when visitors are added
This is solving a papercut, where the C++ build was relying on the
local dbscheme file to be up-to-date, even if all the information for
building is actually in `schema.yml`. This made a pure C++ development
cycle with changes to `schema.yml` clumsy, as it required a further
dbscheme generation step.
Now for C++ the dbscheme is generated internally in the build files, and
thus a change in `schema.yml` is reflected immediately in the C++ build.
A `swift/codegen` step for checked in generated code (including the
dbscheme) is still required, but a developer can do it just before
running QL tests or committing, instead of during each C++
recompilation.
Some directory reorganization was also carried out, moving specific
generator modules to a new `generators` python package, and only leaving
the two drivers at the top level.
This allows to avoid bypassing label type correcness in the extractor,
and allows to independently resolve TBD extractions, as with this
approach TBD nodes do have the correctly typed trap label. The TBD
status is now a predicate on the QL side.
This requires:
* a default visit using the correct type, which is achieved via macro
metaprogramming in `VisitorBase.h`, following the way
`swift::ASTVisitor` is programmed
* a mapping from labels to corresponding binding trap entries. The
functor is defined in `TrapTagTraits.h` and instantiated in generated
`TrapEntries.h`
* Binding trap entries for TBD unknown entities must not have any other
field than the `id` (after all, we are supposed to not extract them
yet). This is why all unextracted fields in `schema.yml` have been
commented out, and will be uncommentend when visitors are added
This turned out easier than expected previously. `llvm::PointerUnion`
was also considered, which would have less memory footprint, but it
would require more effort as it is lacking the same implicit conversions
and operators that `std::variant` provides.
Also renamed `ToTag<E>` to `TrapTagOf<E>` and introduced a derived
convenience functor `TrapLabelOf<E>`.
These changes are required to allow a new type-safe approach to TBD
nodes, that will come in a separate commit.
This introduces:
* the possibility to add properties to the root `Element`
* a functor taking tags to the corresponding binding trap entry
* `hasProp()` methods for optional properties in QL
* `getPrimaryQlClass()` method
This checks in the trapgen script generating trap entries in C++.
The codegen suite has been slightly reorganized, moving the templates
directory up one level and chopping everything into smaller bazel
packages. Running tests is now done via
```
bazel run //swift/codegen/test
```
With respect to the PoC, the nested `codeql::trap` namespace has been
dropped in favour of a `Trap` prefix (or suffix in case of entries)
within the `codeql` namespace. Also, generated C++ code is not checked
in in git any more, and generated during build. Finally, labels get
printed in hex in the trap file.
`TrapLabel` is for the moment only default-constructible, so only one
single label is possible. `TrapArena`, that is responsible for creating
disjoint labels will come in a later commit.