We've been observing some performance issues using crate_universe on CI.
Therefore, we're moving to vendor the auto-generated BUILD files
in our repository. This should provide a nice speed boost, while
getting rid of the complexity of the "rust cache" job we've been using
when we had a lot of git dependencies.
This PR includes a vendor script, and I'll put up a CI job internally
that runs that vendor script on Cargo.toml and Cargo.lock changes, to check
that the vendored files are in sync.
We've hardcoded the tilde in a lot of places :(
This improves performance on Windows and gets us ready for Bazel 8.
We need an upgrade of rules_rust for this to work.
The `.cargo/config.toml` override based workaround wasn't really
working, as while `cargo build|check` was reading that, `cargo metadata`
wasn't, ending up in a completely broken IDE experience.
For the moment, we just use a unified workspace `Cargo.toml` for all
extractors using the shared tree-sitter code, which has the downside of
making bazel pull in dependencies for all of them, and not being able to
do sparse checkouts for them. We should investigate and rivist this in
the future.
This should allow us to build our python and ruby
code independently - in particular, we can now do shallow
checkouts of one without the other.
Previously, the modext introduced cross-dependency.
This also reduces the amount of work we do in the
crate universe processing for the other language, even
though it's unused.
This does need renaming the module, as otherwise
the generated paths from rules_rust get too long
for Windows :(
This gets rid of our last workspace dependency.
In particular, this change also gets rid of the checked-in extra
lock files that took forever to generate.
This commits a bazel-based build system for C#
using `rules_dotnet`. External dependencies are managed
via `paket`, and updates to the generated bazel files
are done via `./update-deps.sh`.
We're providing our own (minimal) test runner for `xunit`
tests.
This is done in order to avoid requiring a full Xcode installation, but
still being able to use other `apple_support` facilities, like
`universal_binary`.