This is solving a papercut, where the C++ build was relying on the
local dbscheme file to be up-to-date, even if all the information for
building is actually in `schema.yml`. This made a pure C++ development
cycle with changes to `schema.yml` clumsy, as it required a further
dbscheme generation step.
Now for C++ the dbscheme is generated internally in the build files, and
thus a change in `schema.yml` is reflected immediately in the C++ build.
A `swift/codegen` step for checked in generated code (including the
dbscheme) is still required, but a developer can do it just before
running QL tests or committing, instead of during each C++
recompilation.
Some directory reorganization was also carried out, moving specific
generator modules to a new `generators` python package, and only leaving
the two drivers at the top level.
This checks in the trapgen script generating trap entries in C++.
The codegen suite has been slightly reorganized, moving the templates
directory up one level and chopping everything into smaller bazel
packages. Running tests is now done via
```
bazel run //swift/codegen/test
```
With respect to the PoC, the nested `codeql::trap` namespace has been
dropped in favour of a `Trap` prefix (or suffix in case of entries)
within the `codeql` namespace. Also, generated C++ code is not checked
in in git any more, and generated during build. Finally, labels get
printed in hex in the trap file.
`TrapLabel` is for the moment only default-constructible, so only one
single label is possible. `TrapArena`, that is responsible for creating
disjoint labels will come in a later commit.