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C#: Move autobuilder into separate folder
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274
csharp/autobuilder/Semmle.Autobuild/BuildScript.cs
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274
csharp/autobuilder/Semmle.Autobuild/BuildScript.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using Semmle.Util;
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namespace Semmle.Autobuild
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{
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/// <summary>
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/// A build script.
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/// </summary>
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public abstract class BuildScript
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{
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/// <summary>
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/// Run this build script.
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/// </summary>
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/// <param name="actions">
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/// The interface used to implement the build actions.
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/// </param>
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/// <param name="startCallback">
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/// A call back that is called every time a new process is started. The
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/// argument to the call back is a textual representation of the process.
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/// </param>
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/// <param name="exitCallBack">
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/// A call back that is called every time a new process exits. The first
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/// argument to the call back is the exit code, and the second argument is
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/// an exit message.
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/// </param>
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/// <returns>The exit code from this build script.</returns>
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public abstract int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack);
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/// <summary>
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/// Run this build command.
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/// </summary>
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/// <param name="actions">
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/// The interface used to implement the build actions.
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/// </param>
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/// <param name="startCallback">
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/// A call back that is called every time a new process is started. The
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/// argument to the call back is a textual representation of the process.
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/// </param>
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/// <param name="exitCallBack">
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/// A call back that is called every time a new process exits. The first
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/// argument to the call back is the exit code, and the second argument is
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/// an exit message.
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/// </param>
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/// <param name="stdout">Contents of standard out.</param>
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/// <returns>The exit code from this build script.</returns>
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public abstract int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout);
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class BuildCommand : BuildScript
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{
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readonly string exe, arguments, workingDirectory;
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readonly IDictionary<string, string> environment;
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/// <summary>
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/// Create a simple build command.
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/// </summary>
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/// <param name="exe">The executable to run.</param>
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/// <param name="argumentsOpt">The arguments to the executable, or null.</param>
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/// <param name="workingDirectory">The working directory (<code>null</code> for current directory).</param>
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/// <param name="environment">Additional environment variables.</param>
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public BuildCommand(string exe, string argumentsOpt, string workingDirectory = null, IDictionary<string, string> environment = null)
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{
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this.exe = exe;
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this.arguments = argumentsOpt ?? "";
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this.workingDirectory = workingDirectory;
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this.environment = environment;
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}
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public override string ToString() => exe + " " + arguments;
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public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack)
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{
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startCallback(this.ToString());
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var ret = 1;
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var retMessage = "";
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try
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{
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ret = actions.RunProcess(exe, arguments, workingDirectory, environment);
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}
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catch (Exception ex)
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when (ex is System.ComponentModel.Win32Exception || ex is FileNotFoundException)
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{
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retMessage = ex.Message;
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}
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exitCallBack(ret, retMessage);
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return ret;
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}
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public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout)
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{
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startCallback(this.ToString());
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var ret = 1;
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var retMessage = "";
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try
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{
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ret = actions.RunProcess(exe, arguments, workingDirectory, environment, out stdout);
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}
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catch (Exception ex)
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when (ex is System.ComponentModel.Win32Exception || ex is FileNotFoundException)
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{
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retMessage = ex.Message;
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stdout = new string[0];
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}
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exitCallBack(ret, retMessage);
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return ret;
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}
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}
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class ReturnBuildCommand : BuildScript
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{
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readonly Func<IBuildActions, int> func;
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public ReturnBuildCommand(Func<IBuildActions, int> func)
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{
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this.func = func;
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}
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public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack) => func(actions);
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public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout)
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{
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stdout = new string[0];
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return func(actions);
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}
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}
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class BindBuildScript : BuildScript
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{
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readonly BuildScript s1;
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readonly Func<IList<string>, int, BuildScript> s2a;
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readonly Func<int, BuildScript> s2b;
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public BindBuildScript(BuildScript s1, Func<IList<string>, int, BuildScript> s2)
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{
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this.s1 = s1;
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this.s2a = s2;
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}
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public BindBuildScript(BuildScript s1, Func<int, BuildScript> s2)
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{
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this.s1 = s1;
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this.s2b = s2;
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}
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public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack)
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{
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int ret1;
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if (s2a != null)
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{
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ret1 = s1.Run(actions, startCallback, exitCallBack, out var stdout1);
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return s2a(stdout1, ret1).Run(actions, startCallback, exitCallBack);
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}
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ret1 = s1.Run(actions, startCallback, exitCallBack);
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return s2b(ret1).Run(actions, startCallback, exitCallBack);
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}
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public override int Run(IBuildActions actions, Action<string> startCallback, Action<int, string> exitCallBack, out IList<string> stdout)
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{
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var ret1 = s1.Run(actions, startCallback, exitCallBack, out var stdout1);
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var ret2 = (s2a != null ? s2a(stdout1, ret1) : s2b(ret1)).Run(actions, startCallback, exitCallBack, out var stdout2);
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var @out = new List<string>();
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@out.AddRange(stdout1);
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@out.AddRange(stdout2);
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stdout = @out;
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return ret2;
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}
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}
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/// <summary>
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/// Creates a simple build script that runs the specified exe.
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/// </summary>
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/// <param name="argumentsOpt">The arguments to the executable, or null.</param>
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/// <param name="workingDirectory">The working directory (<code>null</code> for current directory).</param>
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/// <param name="environment">Additional environment variables.</param>
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public static BuildScript Create(string exe, string argumentsOpt, string workingDirectory, IDictionary<string, string> environment) =>
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new BuildCommand(exe, argumentsOpt, workingDirectory, environment);
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/// <summary>
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/// Creates a simple build script that runs the specified function.
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/// </summary>
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public static BuildScript Create(Func<IBuildActions, int> func) =>
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new ReturnBuildCommand(func);
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/// <summary>
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/// Creates a build script that runs <paramref name="s1"/>, followed by running the script
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/// produced by <paramref name="s2"/> on the exit code from <paramref name="s1"/>.
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/// </summary>
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public static BuildScript Bind(BuildScript s1, Func<int, BuildScript> s2) =>
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new BindBuildScript(s1, s2);
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/// <summary>
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/// Creates a build script that runs <paramref name="s1"/>, followed by running the script
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/// produced by <paramref name="s2"/> on the exit code and standard output from
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/// <paramref name="s1"/>.
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/// </summary>
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public static BuildScript Bind(BuildScript s1, Func<IList<string>, int, BuildScript> s2) =>
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new BindBuildScript(s1, s2);
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const int SuccessCode = 0;
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/// <summary>
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/// The empty build script that always returns exit code 0.
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/// </summary>
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public static readonly BuildScript Success = Create(actions => SuccessCode);
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const int FailureCode = 1;
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/// <summary>
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/// The empty build script that always returns exit code 1.
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/// </summary>
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public static readonly BuildScript Failure = Create(actions => FailureCode);
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static bool Succeeded(int i) => i == SuccessCode;
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public static BuildScript operator &(BuildScript s1, BuildScript s2) =>
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new BindBuildScript(s1, ret1 => Succeeded(ret1) ? s2 : Create(actions => ret1));
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public static BuildScript operator &(BuildScript s1, Func<BuildScript> s2) =>
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new BindBuildScript(s1, ret1 => Succeeded(ret1) ? s2() : Create(actions => ret1));
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public static BuildScript operator |(BuildScript s1, BuildScript s2) =>
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new BindBuildScript(s1, ret1 => Succeeded(ret1) ? Success : s2);
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public static BuildScript operator |(BuildScript s1, Func<BuildScript> s2) =>
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new BindBuildScript(s1, ret1 => Succeeded(ret1) ? Success : s2());
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/// <summary>
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/// Creates a build script that attempts to run the build script <paramref name="s"/>,
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/// always returning a successful exit code.
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/// </summary>
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public static BuildScript Try(BuildScript s) => s | Success;
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/// <summary>
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/// Creates a build script that deletes the given directory.
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/// </summary>
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public static BuildScript DeleteDirectory(string dir) =>
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Create(actions =>
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{
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if (string.IsNullOrEmpty(dir) || !actions.DirectoryExists(dir))
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return FailureCode;
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try
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{
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actions.DirectoryDelete(dir, true);
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}
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catch
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{
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return FailureCode;
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}
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return SuccessCode;
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});
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/// <summary>
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/// Creates a build script that deletes the given file.
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/// </summary>
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public static BuildScript DeleteFile(string file) =>
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Create(actions =>
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{
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if (string.IsNullOrEmpty(file) || !actions.FileExists(file))
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return FailureCode;
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try
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{
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actions.FileDelete(file);
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}
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catch
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{
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return FailureCode;
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}
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return SuccessCode;
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});
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}
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}
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